Topic: unity3d unet
Very long ago technologies did not cause in me such indignation. But new the grid it could. On helloworld' all looks lovely enough, but hardly problems far away begin. For more difficult projects there is a necessity to make a heap of superfluous actions. It is necessary to send permanently additional on a network to bypass curve corners. It is connected to original representation of authors about safety. For example, to create object with the arbitrary associated objects, it is necessary all of them on the client and the server. And , as there, and there the identical. Arbitrary components generally are not synchronized on a network. Or interaction with objects on a scene. I cannot tell doors on the server "open". I should tell to the player on the server that he told doors on the server. Here so to do?