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Topic: Re: the Editor of vectorial icons

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > Since the morning experimented with Inkscape, like something it started to turn out. Pay attention to remarkable print preview of icons - View-> Icon Preview. And fonts can be transformed into a vector: Path-> Object to Path

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > I Do SVG the document 32*32px, I draw that is necessary to me, it is normally scaled both in 16*16, and in 256*256, in general all is good except text rendering. Whether at Inkscape problems with fonts, whether at IE. Before the publication all drawing needs to be transformed to curves, in particular the text. And this practice not only in Inkscape, and in any vectorial editor. There will be otherwise distortions at the publication on a site, the press in printing house and so on. The source file which can be edited the current editor As a result turns out using parametric objects and published which contains only vector graphics in that type in which it cannot be distorted at an output.

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Re: Re: the Editor of vectorial icons

> I Do SVG the document 32*32px, I draw that is necessary to me, it is normally scaled both in 16*16, and in 256*256, in general all is good except text rendering. Whether at Inkscape problems with fonts, whether at IE. In a reality it so does not work. Because of absence  it is necessary to do separate icons at least for small resolutions. On large icons flaws with alignment will be less noticeable, but detailing should be above. The text is better for transforming in path. Problems at Inkscape a coach and the small cart, quality of rendering not especially.

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > And what for with the text such complexities? > a font in itself a piece device-independent? The text is parametric object, that is the text line, a font which it should be deduced and other parameters is stored. Handling on client side as a result turns out. There is no warranty that fonts there generally are, or such, as in the editor on the current computer, plus different systems of an output of a drawing. Inkscape deduces a file of a vectorial format in one image, IE another, Firefox the third, any Corel Draw the fourth. And if the font does not appear, it also will be replaced with another, and the browser will precisely ask nothing. There is no warranty of an identical output by different client machines even the same editor, about different and there is nothing to speak. In contrast curves are always deduced equally, anyway the user precisely does not note a difference. Because of it the same printing houses have a requirement to translate all objects in curves, and it can be not only the text.

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > What for by the way  under all sizes, if an icon vectorial? As I understood, volume and a charm that a vector it is not necessary  under all sizes. As well as any  a bullet, this idea automatically should guard. 1. What for to shift in  what can happen in ? It is necessary to add the powerful multiplicator of type of animation of the container of your icon and a difference in productivity  and rendering it will be possible to see an unaided sight. Happens that rendering at the client not to avoid, but it is necessary to understand accurately, THAT FOR THE SAKE OF. 2. Even if you know, what engine will be  a vector, in the new version of an engine all can strongly exchange. If do not know, especially. If you arranges that appearance can is unpredictable to change and you do not supervise user experience, do not take yourself for a ride and mold everything and anyhow: it not design. 3. Doing icons which it is real on all sizes necessary to you look a little qualitatively, you spend as much time, how many for rasterization under every size + an abrasion. That is, you so do not benefit time. And if not to check and not  the end of the second point see. Generally, vectorial icons it in the pure state idea open-sortsa, with its pluses and minuses. We give to each finite user a dial-up of components and as it there at it gathers, not our problem. The pragmatic developer has enough, if source codes generally are. At it, at the developer (in sense, will not be lost). Under source codes I mean or the same pure a vector, or  the rastrovo-adapted vector (it  without problems and distortions, but  to set the size in physical units AFAIK it is impossible), or very big piece of a raster, which  and brushes the hair.

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > Vectorial editors I do not understand from a word "absolutely" So ask somebody who understands, . Or pick up from free collections.

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Re: Re: the Editor of vectorial icons

Hello, , you wrote: > the ten primitive scalable icons Was required to draw here. Whether > there is any vectorial editor who outwardly looks as raster mspaint or icofx? > Vectorial editors I do not understand from a word "absolutely", to draw in a photoshop a rectangle with edges in the thickness 1px I genetically it is not capable, there somehow all is too difficult. - you draw all that is necessary in Adobe Illustrator - Copy and Paste all that is necessary in Adobe Photoshop