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Topic: Text quests vs. Graphic games

How you think, whether there is any market at text quests, text strategy, text simulators etc.? I understand that presently users are spoiled by games with a realistic drawing, , GTA, ,  and other, but I am not able to do 3D-model though burst! Not the designer I on calling. I speak certainly not about text quests like DOS-ovskih the games written on Turbo Pascale. The interface at mobile application modern, graphic, but without these beauty. Whether it is possible to take presently a gameplay, instead of a superdrawing? What does the community think? Whether there are any interesting articles on this subject?

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Re: Text quests vs. Graphic games

Hello, BelBel, you wrote: BB> As you think, whether there is any market at text quests, text strategy, text simulators etc.? BB> I understand that presently users are spoiled by games with a realistic drawing, , GTA, ,  and other, but I am not able to do 3D-model though burst! Not the designer I on calling. And what purpose? To earn creating games? The designer it is possible to employ Or to create text game? BB> I speak certainly not about text quests like DOS-ovskih the games written on Turbo Pascale. The interface at mobile application modern, graphic, but without these beauty. Whether BB> it is possible to take presently a gameplay, instead of a superdrawing? I think yes. I for example sometimes play NetHack. The Same MineCraft, as far as I understand, a beret not a superdrawing (though I did not launch it). BB> That the community thinks? Whether there are any interesting articles on this subject? Recently there was a remake of game ADOM, now is on sale in Steam. Truth to the text interface added . http://www.adom.de/home/index.html

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Re: Text quests vs. Graphic games

Hello, BelBel, you wrote: BB> As you think, whether there is any market at text quests, text strategy, text simulators etc.? Is not present: topgrossing. BB> I Understand that presently users are spoiled by games with a realistic drawing On  it normally not the realistic drawing, and "animation" (but models three-dimensional). BB> but I am not able to do 3D-model though burst! Not the designer I on calling. Make a prototype on cubes, employ the designer for modeling and animation. Whether BB> it is possible to take presently a gameplay, instead of a superdrawing? Even a gameplay + the superschedule in itself do not provide popularity, marketing and advancement are necessary.

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Re: Text quests vs. Graphic games

Hello, BelBel, you wrote: BB> As you think, whether there is any market at text quests, text strategy, text simulators etc.? Is certainly. The Kingdom of Loathing one of my the most favourite. Whether BB> it is possible to take presently a gameplay, instead of a superdrawing? It is possible and is necessary.

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Re: Text quests vs. Graphic games

dwarf fortress - text strategy, the author like it already more than 10 years saw and lives on . For 2D/3D like it is possible to find in the Internet free  PS: in an amicable way, all (games or not games - it it is unimportant) should work initially in a console variant, and then it is possible to attach a drawing and the interface on top