Topic: Fast 2D textures in OpenGL ES
Greetings, Are at me the task as soon as possible a flow heavy RGBA frames (1080p). I have a queue which quickly grows also my primitive has not time to deduce frames. it is based on banal usage glTexSubImage2D in a cycle, one textural unit and two triangles (yes-yes, an example almost from example). A question how me to organize rendering that it produced at least 100? With a drawing it is few experience.