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Topic: Where to put Output windows?

There is a program primary window - here simply there is a circuit of a certain algorithm. Looks here so: http://files.rsdn.org/125363/scr1.png the Algorithm as a result of the operation or writes a line to a certain console or somehow fills 3D a scene. That is it is necessary to show after algorithm start a window of a broad gull-console or 3DView. Now I it am simple at start I throw out in a separate window and it looks ridiculously - http://files.rsdn.org/125363/scr2.png How to organize these two output windows? Splitters in the main window it would not be desirable - I do not want it to block up, there simply and only algorithm development. And here where all to deduce - somehow anything on mind normal does not come except separate windows. Advise can that?

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: SO> Advise can that? And if 1) to remove a foolish white band on top windows with 3D a scene 2) to make round the green-on-black text the greyish frame that it did not look, how a cataract in an eye?

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Re: Where to put Output windows?

Hello, Pzz, you wrote: Pzz> Hello, SergeyOsipov, you wrote: SO>> Advise can that? Pzz> And if 1) to remove a foolish white band on top windows with 3D a scene 2) to make round the green-on-black text the greyish frame that it did not look, how a cataract in an eye? This foolish white band - the sky 3D scenes. There it is possible to twist-twirl, so this band simply from a foreshortening. About the frame round the console did not understand. Can make the console sulfur with white letters? But also it is nonsense. Dangling windows irritate me.

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: SO> Advise can that?  in Output?

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Re: Where to put Output windows?

Hello, Alexander G, you wrote: AG> Taby in Output? Sometimes it is necessary to see simultaneously the console and 3D, for example during animations when something is written to a broad gull in addition.

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: Pzz>> And if 1) to remove a foolish white band on top windows with 3D a scene 2) to make round the green-on-black text the greyish frame that it did not look, how a cataract in an eye? SO> this foolish white band - the sky 3D scenes. There it is possible to twist-twirl, so this band simply from a foreshortening. SO> about the frame round the console did not understand. Can make the console sulfur with white letters? But also it is nonsense. Dangling windows irritate me. And it is impossible to make it in one window broken into three parts, how on a picture? The Item With. On gray it is heavy to read white letters.

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Re: Where to put Output windows?

Hello, Pzz, you wrote: Pzz> And it is impossible to make it in one window broken into three parts, how on a picture? Extremely it would not be desirable. Because during development of the graph the console 3D a type are not necessary. And during algorithm start sometimes it would be desirable that from the console or 3D to tear in all screen.  all in one window and development will hinder also to result review. I understand that splitters give the chance to expand as it would be desirable and that it would be desirable, but these are superfluous actions from the user.

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: Pzz>> And it is impossible to make it in one window broken into three parts, how on a picture? SO> extremely it would not be desirable. Because during development of the graph the console 3D a type are not necessary. And during algorithm start sometimes it would be desirable that from the console or 3D to tear in all screen.  all in one window and development will hinder also to result review. I understand that splitters give the chance to expand as it would be desirable and that it would be desirable, but these are superfluous actions from the user. To make the button which includes/switches off +? Well and the graph, accordingly, is expanded to a bottom if they are ungeared, and compressed, if are included.

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Re: Where to put Output windows?

Hello, Pzz, you wrote: Pzz> to Make the button which includes/switches off +? Well and the graph, accordingly, is expanded to a bottom if they are ungeared, and compressed, if are included. As you see, at me here even the toolbar is not present, for the sake of minimalism and magnification of the area of the graph. New  in the graph are added through the shortcut menu. Too be finite the doubtful decision can, I do not know. But I do not see where the button to thrust the such. Certainly, it is possible in the menu. But who there climbs...

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: SO> Advise can that? 1. And what for the graph in the course of 3d-scene review is necessary? 2. The console - such width how it is necessary? I.e. there a line there are more 50 characters in length? Generally, as a whole UI looks normally, short of  in background and colors.

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Re: Where to put Output windows?

Hello, Sinclair, you wrote: S> 1. And what for the graph in the course of 3d-scene review is necessary? On the column as in the text of any program, it is possible to put break points and  algorithm. Therefore it is necessary to see both that and that S> 2. The console - such width how it is necessary? I.e. there a line there are more 50 characters in length? No, simply I do not know where it to put - while so .

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote: SO> Is not present, simply I do not know where it to put - while so . Then basically norms. 1. Work over compactness of representation of the graph. 2. It is necessary to leave possibility to remove a 3d-scene in a separate window - to work on two monitors.

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Re: Where to put Output windows?

Hello, SergeyOsipov, you wrote:... SO> Splitters in the main window it would not be desirable - I do not want it to block up, there simply and only algorithm development. SO> and here where all to deduce - somehow anything on mind normal does not come except separate windows. SO> advise can that? If I understood correctly, the similar problem often meets in graphic software when there are 1-2-3 main workers view and a heap of small auxiliary windows. How the variant, dares  which switch (?) , each of which is convenient for this or that type of activity. For example,  simply hides/shows auxiliary windows.