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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> It is held by games Valve and not absolutely Valve, the same Garry's Mod. I.e. one engine. About what I also spoke.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: V>> It is held by games Valve and not absolutely Valve, the same Garry's Mod. F> i.e. one engine. About what I also spoke. And everywhere so, and that can be general-purpose. The same formats DirectX far are not general-purpose, and after all it is even not game engine. That at us there is: Frostbite, CryEngine, Source, Unity, Unreal and so on. Basically Source is in the first echelon, but that at first, there is a compatibility between is more important we tell so game parts on one engine. Secondly, all the same there is a workshop  with various operations and it already other deal. Yes, decompiling it is worse, than , and even at all free a software but as I will note that anything does not hinder it. I would not began so to worry about compatibility because here the person most likely can make modes for all games Valve or for one. Besides modifications to do easier, than game creation completely from zero. If other game engine does not support bsp that is not surprising, and Source generally does not support formats of other engines. It is logical, for two hares and all something like that.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> the Same formats DirectX far are not general-purpose it as? V> If other game engine does not support bsp that is not surprising, and Source generally does not support formats of other engines. It is logical, for two hares and all something like that. There are classical formats which normally all support. The same bsp which took from q3. valve-bsp adds the a feature and, of course, to anybody it is not necessary any more.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: V>> the Same formats DirectX far are not general-purpose F> it as? Game engines can and not support formats DirectX. There is such universal format of cards, models or still no something, even materials. Often it is necessary to select between something and something. And as to games different versions easily can be not compatible with each other, and it is enough not a rare situation. Thus in the technology roadmap very long ago there was no any more something considerably new for the sake of what it is possible to throw and leave all there with a head. F> there are classical formats which normally all support. The same bsp which took from q3. F> valve-bsp adds the a feature and, of course, to anybody it is not necessary any more. It is good, when is "classical", only here all games from Valve work in Windows, MacOSX and GNU/Linux, let even on architecture amd64. Thus Source not to tell that much that supports, and it after all not one such. Here it is better to say that there are pop game engines and even not classical, and pop formats are faster. If a game engine advance as a commercial product it can support much that. And it is full of engines which will support only the formats or simply insufficient amount. Speech clear business only about possibilities from a box, not about manual . In general I in this respect would not worry. And if  doubts, that at us there the most pop, for example, Unity and so forth. Generally speaking, if the person reached to such for it conversion to the necessary format is possible.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V>>> the Same formats DirectX far are not general-purpose F>> it as? V> Game engines can and not support formats DirectX. There is such universal format of cards, models or still no something, even materials. So cards to DX or OGL do not concern in any way. Models, of course, too, but at DX are the formats how much I remember. V> and as to games different versions easily can be not compatible with each other, and it is enough not a rare situation. Thus in the technology roadmap very long ago there was no any more something considerably new for the sake of what it is possible to throw and leave all there with a head. What else compatibility at games? V> it is good, when is "classical", only here all games from Valve work in Windows, MacOSX and GNU/Linux, let even on architecture amd64. I too am able to write the discharged obvious opinions. For example: wash hands before meal; the earth rotates round the sun. I the good fellow.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> what else compatibility at games? An engine improve from the version to the version, and even at all considerably change. It, by the way, to a question on an evolutionary and revolutionary way of development of games. On good it would be desirable that game completed, instead of let out the new version. That levels rose as poured in, and as a whole now there is an update mechanism even the application. But is not present, it is necessary to earn money, and for this purpose it is necessary to add  in version number and like how to create new game. It not evolution, is revolution, that is all models, all levels, all is altered. Though change of models is justified at change of technologies on more perfect, but at the same time not to play any more on old cards if those were. F> I too am able to write the discharged obvious opinions. F> for example: wash hands before meal; the earth rotates round the sun. F> I the good fellow. And why also is not present. At factory people go , then do not wash a hand, but that they greet you. So repetition would seem obvious to you, but things absolutely not obvious by another does not damage.

32

Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> On good it would be desirable that game completed, instead of let out the new version. And for whose account this banquet? Who will pay? V> that levels rose as poured in, and as a whole now there is an update mechanism even the application. Play . It is possible even on a subscription that the new content there turned on. f2p and work. They earn from a turn. V> but is not present, it is necessary to earn money, and for this purpose it is necessary to add  in version number and like how to create new game. It not evolution, is revolution, that is all models, all levels, all is altered. Aha, come  with the artist and say that is necessary  here-takennuju-piece. And it  is not implemented on the current code. Here it also is sawn. Happens that is cardinal. When were popular  , we could work out in any way the general library it would not seem standard things. Simply on each project they were with the unique singularities. Therefore everything that at them was the general, it was easier to write from zero each time with small . V> Though change of models is justified at change of technologies on more perfect, but at the same time not to play any more on old cards if those were. As development follows the account of adding new old cards concerning new will look defective. And who them will be  to beauty? For whose account?

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: V>> On good it would be desirable that game completed, instead of let out the new version. F> and for whose account this banquet? Who will pay? The same who pays DLC. F> play . It is possible even on a subscription that the new content there turned on. F> f2p and work. They earn from a turn. F2P especially in Russia it is divorce. Besides as a rule these games are absolutely uninteresting except fierce . F> as development follows the account of adding new old cards concerning new will look defective. F> and who them will be  to beauty? For whose account? But Garry's Mod somehow works, means drank up it is possible. And projects of one studio this known business that distances eat. And yes, new models look much more abruptly, than old, thus all of them can run on one card, or it is possible to come on new abrupt or absolutely old cards. If I did not see that such is possible, I can and did not say that the industry most part moves not to that side where it would be desirable.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V>>> On good it would be desirable that game completed, instead of let out the new version. F>> and for whose account this banquet? Who will pay? V> the same who pays DLC. It is already put in the price. And also expenses on  which it is a lot of are put. F>> play . It is possible even on a subscription that the new content there turned on. F>> f2p and work. They earn from a turn. V> F2P especially in Russia it is divorce. Besides as a rule these games are absolutely uninteresting except fierce . The full hogwash. In  it mainstream. F>> as development follows the account of adding new old cards concerning new will look defective. F>> and who them will be  to beauty? For whose account? V> but Garry's Mod somehow works, means drank up it is possible.  works. It does not have such popularity.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: V>> But Garry's Mod somehow works, means drank up it is possible. F>  works. It does not have such popularity. It perfectly works, and I like to criticize so to deserve at me a recognition not so simply. With popularity everything is all right 12,869,871 owners though to me it is remembered that is more than 13 million Moreover, I bought it for 62 roubles on sale , and on the Internet read and there are people sit on pirates. Download modes manually instead of a workshop, search for piracy servers. And those who do on it reviews at all do not suspect that there is modes of improving of a drawing and this the first that it is necessary to put. At Garry's Mod a problem that game the player is good so, how much good. Here I created a primitive card, model of a subject, a simple bot, the server visible on the Internet, but basically it is possible to tell that in  I while am close to . But as a whole yes, it is surprising that someone can play in it without modifying from top to bottom. Rot 2017 it for a long time a known mode , and there is such trick as a mode . Personally it is enough to me to use a sandbox mode (modes it as a matter of fact libraries of scripts). Modifications, modifications and once again modifications. Though for  too was ridiculous to play.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> Hello, SergeyOsipov, you wrote: SO>> Game beautiful, was pleasant to me. Both a plot and a variety of the world. And a drawing, certainly. Declines are simply smart. SO>> but there is one minus - somewhere on 2/3 games I was pumped over already so that simply went on a card and scattered all one left complexity at high level. Only the muzhik without the person with a shovel from DLC caused difficulty. F> on such volumes of a content once bothers to overcome each time. Therefore the simplification by the end it is good for the player. Except for bosses. So thoughtlessly to click the mouse button too it is not too entertaining. In third Vedmake I specially avoided some things which do by too strong (many potions, a protection sign) that fights all the same were more difficult. However a problem that mechanics of overcomings of problems same. Both waved a sword in the beginning games, and you continue - all talents in third Vedmake do not render generally noticeable effect. All practically solves level - the more level in comparison with the opponent, the easier. Here for example in  Kingdom of Amalur development is more interesting - mechanics and possibilities change. There development is really felt. Yes even in second Vedmake talents somehow more effect render on possibility. In that in another fights had time to bother me. And in the third , already from second half somehow all starts to bother - once again somewhere to go and someone to presoak the same tools.

37

Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, Fantasist, you wrote: F> So thoughtlessly to click the mouse button too it is not too entertaining. In third Vedmake I specially avoided some things which do by too strong (many potions, a protection sign) that fights all the same were more difficult. However a problem that mechanics of overcomings of problems same. Both waved a sword in the beginning games, and you continue - all talents in third Vedmake do not render generally noticeable effect. All practically solves level - the more level in comparison with the opponent, the easier. If you like mechanics, instead of stories yes, it is very boring game. In modern rpg very much cut a variety of actions. Even banal magic reduced. Can they so balance align, I do not know.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> Hello, Fantasist, you wrote: F>> So thoughtlessly to click the mouse button too it is not too entertaining. In third Vedmake I specially avoided some things which do by too strong (many potions, a protection sign) that fights all the same were more difficult. However a problem that mechanics of overcomings of problems same. Both waved a sword in the beginning games, and you continue - all talents in third Vedmake do not render generally noticeable effect. All practically solves level - the more level in comparison with the opponent, the easier. F> if you like mechanics, instead of stories yes, it is very boring game. To stories, of course, claims are not present. Here this best is valid from this that I saw. Though is not present, the best all the same was in second Vedmake - somehow more approximately to life, whether that. These disassemblings with any newcomers from that world somehow did not lay down. Yes here now when I think, I recall that the history in the second carried away more strongly and it would be desirable it to continue - simply could not come off.  postponed sometimes simply because it was not especially interesting. But all the same, in better than in all remaining. Atmosphere, characters - all is excellent. But yes, too it would be desirable an action element. That any development. F> in modern rpg very much cut a variety of actions. Even banal magic reduced. Can they so balance align, I do not know. The most interesting in this plan  all the same on behalf of group. There it is normal more variants of interactions and decisions. More than various abilities. Though to be remembered, in the second Baldur's Gate, it is at some instant cunning that generally the pair strongly  with the strong resist  and destroyed soldiers, and remaining pair of magicians so for the company. But nevertheless not everywhere, were there and fights even later which simple impudence did not undertake.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, Fantasist, you wrote: F> Though to be remembered, in the second Baldur's Gate, it is at some instant cunning that generally the pair strongly  with the strong resist  and destroyed soldiers, and remaining pair of magicians so for the company. But nevertheless not everywhere, were there and fights even later which simple impudence did not undertake. Even with  and  on +20 to maximum possible the such is unreal. Soldiers , magicians imported . Especially it is noticeable on fights with demons and dragons.

40

Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> Hello, Fantasist, you wrote: F>> Though to be remembered, in the second Baldur's Gate, it is at some instant cunning that generally the pair strongly  with the strong resist  and destroyed soldiers, and remaining pair of magicians so for the company. But nevertheless not everywhere, were there and fights even later which simple impudence did not undertake. F> even with  and  on +20 to maximum possible the such is unreal. F> soldiers , magicians imported . Especially it is noticeable on fights with demons and dragons. I badly remember, how there was specific, for a long time it was, but the impression remains such that soldiers did the majority of operation, to second half. I remember that in a kingdom dark  magicians got under any  paternosters if close appeared, and soldiers (one was truth to a floor-prist) . And  from two hands and any abilities and  on acceleration imported very good (and, recalled, I loved on them acceleration  in more difficult places). And against , the soldier  was almost solo the tool - all remaining very much suffered from a procaste , and  alone quite worried. Besides, it is average fights - on most "" all the same all worked much. And  in the second part, in the first all a little on another.