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Topic: Game arguing "Vedmak 3: Wild Hunting"

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> how much I understood the same corpses will hang till the end of time. Should disappear at least at change of a location V> I will publish video from the known troll who likes to make specially small mistakes that then  it was perturbed in comments More low and increased activity of the channel for which  pays money. It is unfair concerning periods. Such world and a heap of different quests  - not fast business. There a lot of time should leave on toolkit. Cavils to the schedule are reasonable, as well as a mention of that to the schedule  to prefixes. Truth, he did not note that on prefixes is worse with light. Cavils to mechanics only are partly reasonable. For example, to make logical behavior of a boat - it is difficult and senseless. The cavil is set off, but it would be better to do in vain. If only there not to add mechanics on water of type of sea battles, etc. V> In due time developers were successfully overstocked with goods by a plot on all series, and so that some think that books is written on games, rather the reverse. The plot under books suffices a maximum on one game. For remaining it is necessary to study much that. V> and as usual we express, we do not hesitate. What it from the technical point of view, and from the point of view of the player? With .. The player is a large quantity of irregular quests. It . Eventually play even in the Second World War. And there  absolutely pity, and the stylistics add. With technical .. It is good game, is not worse than the remaining. For example, Dragon Age looks noticeably worse. V> and still what for interrupted the franchize not to become the company of one game. The franchize still can proceeds. V> also started to develop the cyberpunk whom it is strong on the fan? Whether  they see were inspired, would read it on contrast with books about Vedmaka is better. Generally, they took the good world and the author legendary Cyberpunk2020. And it is much costs. Especially not bad the same showed itself(himself) Shadowrun. The office taxis , it is good. I many years ago foretold that the cyberpunk will be a following popular direction. Meanwhile in places comes true,  and horsies bothered all.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: Game beautiful, was pleasant to me. Both a plot and a variety of the world. And a drawing, certainly. Declines are simply smart. But there is one minus - somewhere on 2/3 games I was pumped over already so that simply went on a card and scattered all one left complexity at high level. Only the muzhik without the person with a shovel from DLC caused difficulty. And so very much it was pleasant, but because of formidability of game the second time to transit does not pull.

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Re: Game arguing "Vedmak 3: Wild Hunting"

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, SergeyOsipov, you wrote: SO> But there is one minus - somewhere on 2/3 games I was pumped over already so that simply went on a card and scattered all one left complexity at high level. There a problem from curve learnability. At complexity level "To death" almost as a parabola, at first it is very heavy, then easier and easier, and it is absolutely easy. And all because entered levels and prorolling of the character. Such game mechanics as a whole very much are not realistic, but entered into the game industry as a certain canon. And in  and at all anything else is not present, is simple  from year to year for treasured . Only here it is carrot on a string anchored by a stick to the donkey.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> There a problem from curve learnability. Well basically prorolling in many games is necessary. In same Bladborne or DarkSolse I a little that could make without preliminary prorolling. To pump over the weapon and the armor it it is interesting. Here and here now you will be able to kill skills of the character, type from a jump is yes, strange. But here in new Pray it made through  - more or less logically it turns out.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, SergeyOsipov, you wrote: SO> Well basically prorolling in many games is necessary. In same Bladborne or DarkSolse I a little that could make without preliminary prorolling. It is necessary or not solve authors of the project, and here from that they made it or not the gameplay depends. On the one hand there are the shooters, all abilities give at once. The maximum can be found the weapon better or simply which it is pleasant more. Solve reflexes, yes it ridiculously sounds, ability to be directed by a mouse on pixel, but nevertheless. With another , there are numbers, they need to be saved the same absolutely stupid actions. Receive number and you will win. And in between , that is it is possible to swing the abilities, it is possible numbers. As a raising of levels it to a certain extent a problem sometimes do so that  grew on level together with the player. There is a thought, sense to swing abilities when it is possible to include easy level. And if game becomes easier, whether lifts it interest, that is whether it is necessary to receive abilities of a following level. Level of Blicha (or absolutely other level) - a total insuperable difference in levels something, peculiar to those and somebody in Bliche both to something and whom not in Bliche. Achievement by the character of absolutely other level normally happens because of its passage in the super form or becomings on a new step of evolution. Often level of Blicha is added by the concept "you began to move more slowly?" And also sharp magnification . You began to move more slowly? - The conceptual force peculiar to characters, risen on absolutely other level which provides that speed of the character at level of Blicha always appears much above speed of the opponent even if before achievement of level of Blicha this opponent was it is insuperable faster. SO> to pump over the weapon and the armor it it is interesting. Only here level of a loss and protection forces concerns own skills of the player more carelessly. For example, in the book of Vedmak prepares for deadly fight with one monster, yes it can do not return live and fight will be difficult. In game simply cut their packs and went further. And it is even better as in , you put an end , and tritely went.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> Now power of computers is that that it is possible to add in level each tile (a stone), each board (a tree), each glass separately. And the schoolboy literally, instead of in the portable can really make it even. And thus processing rate will be mad, without logs. Aha, only stupid authors of toys of it do not do. Do not know, probably. I will go I will tell. While you are restricted by a room shooter, with these things all is simple. And here on the big locations problems begin. In the most ridiculous image solved it in "Dragon Age: Inquisition". There locations cut mountains that though somehow to break space. V> the boat is a sailing charter. After  which I saw that made in Vedmake 3 does not impress with even not so much technical details, how many a variety. It is standardly possible to float by a boat or the ship, and it is possible to break a breakage it on , but it not about Vedmaka 3. Games about "to break on " for other audience. F>> with technical .. It is good game, is not worse than the remaining. For example, Dragon Age looks noticeably worse. V> here in it continually that against others. Whether so it, what not Vedmak 3 is good, and simply others are so bad that against their Vedmak 3 masterpiece. It not a masterpiece, but for the time it in a top. It is economically correct. F>> not to become the company of one game. The franchize still can proceeds. V> many here and were destroyed, . And many were destroyed without reaching at all experiments. V> thus fantastic games go on recession of sales. They still at all did not start to be on sale normally. Some noticeable games and all. There is no still a mass insanity on a fantasy. V> and still developers of Vedmaka did not invent a plot, and took already very popular and only to 3 parts could produce something in the technical plan. There is a question for the account of that was on sale the first and second parts. I already said that the plot of books suffices a maximum on one game.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, SergeyOsipov, you wrote: SO> Game beautiful, was pleasant to me. Both a plot and a variety of the world. And a drawing, certainly. Declines are simply smart. SO> but there is one minus - somewhere on 2/3 games I was pumped over already so that simply went on a card and scattered all one left complexity at high level. Only the muzhik without the person with a shovel from DLC caused difficulty. On such volumes of a content once bothers to overcome each time. Therefore the simplification by the end it is good for the player. Except for bosses. And to do game it is less - too not . Players tell, what game short and  not  for what we grandmas pay?! 1 basically if not to fulfill side quests should be just on passage "with effort".  strongly facilitates life. You change complexity for the time.

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Re: Game arguing "Vedmak 3: Wild Hunting"

3: Wild hunting the Example of Russian localization

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Re: Game arguing "Vedmak 3: Wild Hunting"

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> So that is written by books, shoot films and do games, but yes, insanity is not present.  recently allowed to publish so much  that the cyberpunk can also follows absence of the best variants. I at all do not know, whether to tell to you about the Star citizen or not.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> I do not know on what algorithms works VVIS though there is certain an explanation in other article, plus optimization adjustment. But while that for me it simply works, and then the editor launches game and my card in it. It is possible to begin with bases: https://ru.wikipedia.org/wiki/%D0%94%D0 … 0%B2%D0%B0 it, , also explains, why  brake less. V> It is other problem of the open worlds, yes they big, but empty. V> why the open worlds suck here the author took a nap, because matter is not in the open world, business in bad . A lot of old   suffered the same problems. Yes, the good plot costs money, and it is necessary to fill the project with something, differently on top arrives  from those who pays. Therefore also pour more waters. A problem that the lath of waitings permanently grows. Someone made  , claims from players at once begin. Someone made cinematic game - at once there are claims on quests. And as a matter of fact these games cannot be compared. As it is impossible to compare mario and comix zone. V> Basically, is more than 800 meters of space on all three axes, and it by my calculations it is possible to construct region from 40 floor . While the essence is not exposed to physical influence it in any way and it is not considered a physical engine. And a problem not in the physicist. A problem in . Physical entities do not turn on at all while the player does not reach the trigger. Behind some reasonable area generally happens nothing from . Even  can not be. And here if you look afar, as on that video about  not  a fur-tree on horizon it will be ugly. There here also merge fps and other tasty resources. Because there  an amount of polygons even with lod. Basically, if to restrict the camera to the top view all becomes noticeable easier. But on it nobody goes. The user love eyes. V> Therefore matter is not that someone there did not know something, is simple as it still name "" made abrupt  and  it already to 24 versions. When they on it make open world then come. Meanwhile for the open worlds take more others . V> So that is written by books, shoot films and do games, but yes, insanity is not present.  recently allowed to publish so much  that the cyberpunk can also follows absence of the best variants. Books write permanently, films periodically, and here games only in last started to do year four actively. On  there are some examples of the quite good cyberpunk. But in it  there are big requirements to a plot, because it initially philosophical . And here authors  have some advantages.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: V>> the Boat is a sailing charter. After  which I saw that made in Vedmake 3 does not impress with even not so much technical details, how many a variety. It is standardly possible to float by a boat or the ship, and it is possible to break a breakage it on , but it not about Vedmaka 3. F> games about "to break on " for other audience. If I met on a course of a plot the house, and in it - a strong wooden door behind which there is for example someone's captive, I do not want to follow a gold key in Grey Mountains through Horror Desert. Because there is no gold in Grey Mountains, and about it Sapkovsky wrote. I will better find a key easier, not gold, but quite approaching. For example, a steel breakage, or a binary alchemical potion in a bottle ( 10 units, shattering effect 50 units) Or the artifact which has got from  - the Storage Bulgarian with disk set with Diamond Evaporation. Also I will carry out hindering me to transit a door to hell. On .

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, Glory, you wrote: If I met on a course of a plot the house, and in it - a strong wooden door behind which there is for example someone's captive, I do not want to follow a gold key in Grey Mountains through Horror Desert. Because there is no gold in Grey Mountains, and about it Sapkovsky wrote. I will better find a key easier, not gold, but quite approaching. For example, a steel breakage, or a binary alchemical potion in a bottle ( 10 units, shattering effect 50 units), or the artifact which has got from  - the Storage Bulgarian with disk set with Diamond Evaporation. Also I will carry out hindering me to transit a door to hell. On . And after  you will be up by inhabitants of village. It there is necessary to you?

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> and after  you will be up by inhabitants of village. It there is necessary to you? Yes here do not hang up.  - angrily, generally. That it for the hero whom any inhabitants of any village can hang up. Here in Fallaute or M&M (which it is parallel HoMM) it was possible to devastate village at desire.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: F> when they on it make open world then come. F> meanwhile for the open worlds take more other engines. With the open world in a multiplayer a problem also in communication channels. It is possible to fill the world with bots, it is possible to write down all folder of the server in , and here to overcome an amount of players from which and to which need to send the data not so simply. Now even  advertized as the most abrupt simply divide the world into spaces counted by these most physical servers, moreover and these parallel worlds with the same locations. And this with the fact that server engine  even nearby did not lie with a server engine of a shooter whenever possible interactions with the world. Basically card change with the server and reconnection on another is programmed simply enough. That is it is possible to create the world with seams though it will look from apart as without seams, but with loading of a card or server change at boundary intersection. And as to  same Vedmak 3 has areas and Skajrim not without a sin. And as a whole the open worlds closed, this all business the tenth. In a topic anything about it did not write because in my opinion games first of all do not have intelligence, and loading is visible, is not visible, it is not so important for judging quality of game. But to mark for a tick it is possible. I remember the open world of Vedmaka to 3 me told, something of type - you reached edges of dragons, go from here , and after and at all forced me  between the big areas still dividing this process by kat-scenes.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, Glory, you wrote: F>> and after  you will be up by inhabitants of village. It there is necessary to you? Yes here do not hang up.  - angrily, generally. Not, I understand claims to a curve quest (itself the such saw enough), but it is better than a variant at me was not present. If you can break any door the gameplay becomes even more stupid. Not only that it is necessary to pick it rather long so also for restraint of players it is necessary to call really neighbors/guards that they cooled a heat. That it for the hero whom any inhabitants of any village can hang up. Here in Fallaute or M&M (which it is parallel HoMM) it was possible to devastate village at desire. And now games often not about superheroes.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: F>> when they on it make open world then come. F>> meanwhile for the open worlds take more other engines. V> with the open world in a multiplayer a problem also in communication channels. It is possible to fill the world with bots, it is possible to write down all folder of the server in , and here to overcome an amount of players from which and to which need to send the data not so simply. Goodness knows. Throughput of data-centers it already allows. And whether the server here allows... V> Now even  advertized as the most abrupt simply divide the world into spaces counted by these most physical servers, moreover and these parallel worlds with the same locations.  are necessary not only for loading lowering but also that the user did not crowd on one point in search of necessary . Let everyone will have a magic world. V> and this with the fact that server engine  even nearby did not lie with a server engine of a shooter whenever possible interactions with the world. Recalling battlefield and call of duty, I can not tell that they something in essence differ on interaction with the world. Well, it is possible to break glass or to beat out a door. Very abruptly. In  it is banal it is not required. Though to make very simply. V> basically card change with the server and reconnection on another is programmed simply enough. That is it is possible to create the world with seams though it will look from apart as without seams, but with loading of a card or server change at boundary intersection. And do for a long time already. To an adjacent server are parallely connected at approach to its zone of responsibility.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> But same not game engine Source, and generally it is not clear that. Game engine REDengine 3, and well it is clear that it is clear nothing. And basically all is clear that physics did not deliver. Now power of computers is that that it is possible to add in level each tile (stone), each board (tree), each glass separately. And the schoolboy literally, instead of in the portable can really make it even. And thus processing rate will be mad, without logs. It not so. One of singularities shifted to the Left-design (and  ) - to be able to allocate correctly objects that all did not brake. And so it is possible to throw easily 100 stones on level and to undermine FPS . No abrupt engine itself understands, what objects how and when it is necessary . On me so it is hellish enough work, I somehow tried to be engaged for a long time in it drew, type, level, in the beginning all was good, but then too  tiles, boards, glasses and FPS at me fell in a zero. At disassemblings it was clarified a lot of different , one, for example - the correct arrangement of lighting. That I (any schoolboy) am simple  light sources, an engine processed all of them and as objects on a card was much, the lighting radius was big, and all was with dynamic shades it is possible to guess at once why all gave. But on an idea all was very beautiful and realistic!

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, velkin, you wrote: V> Probably it is too pop for arguing, well it is fine. Did not play, therefore the comment purely from outside - on style the text looks, as . That is, not the objective.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, CEMb, you wrote: CEM> At disassemblings it was clarified a lot of different , one, for example - the correct arrangement of lighting. That I (any schoolboy) am simple  light sources, an engine processed all of them and as objects on a card was much, the lighting radius was big, and all was with dynamic shades it is possible to guess at once why all gave. But on an idea all was very beautiful and realistic! Basically it further  that at export of a card by the automatic machine is baked lighting. So it is possible and not to note.

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, neFormal, you wrote: CEM>> At disassemblings it was clarified a lot of different , one, for example - the correct arrangement of lighting. That I (any schoolboy) am simple  light sources, an engine processed all of them and as objects on a card was much, the lighting radius was big, and all was with dynamic shades it is possible to guess at once why all gave. But on an idea all was very beautiful and realistic! F> basically it further  that at export of a card by the automatic machine is baked lighting. So it is possible and not to note. It means static lighting? I.e. texture stage according to lighting? A pancake, also it is necessary about bsp to esteem that it is, and in what engines it can be loaded, and what at it possibility (format)...

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Re: Game arguing "Vedmak 3: Wild Hunting"

Hello, CEMb, you wrote: F>> basically it further  that at export of a card by the automatic machine is baked lighting. So it is possible and not to note. CEM> it means static lighting? I.e. texture stage according to lighting? Yes, a statics.  special textures which are superimposed for simulation of static lighting. Anyway the amount of simultaneous dynamic sources from outside gland is restricted. It is possible and to give here. CEM> a pancake, also it is necessary about bsp to esteem that it is, and in what engines it can be loaded, and what at it possibility (format)... Considering that it is changed quake3-bsp,  someone seriously supports it in the .

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Re: Game arguing "Vedmak 3: Wild Hunting"