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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F> they pay, for them and is done. No. The learnability curve aspires to zero at  in many games. F> for example, in my last game project of the user could find a chat and write there a question about the button, and find this hugest button with the big inscription directly on center - could not. It is better not to measure players on  or what laziness to search for the button, differently it is possible to write game for .

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Re: We consider limitation of computer games

Hello, IncremenTop, you wrote: F>> they pay, for them and is done. IT> is not present. The learnability curve aspires to zero at  in many games. Well, to play there is nobody then will be. Though I agree that training moves badly. Normally for once. The difficult gameplay should be submitted smoothly and long (and in this time game throw, ). F>> for example, in my last game project of the user could find a chat and write there a question about the button, and find this hugest button with the big inscription directly on center - could not. IT> it is better not to measure players on  or what laziness to search for the button, differently it is possible to write game for . In  differently it is impossible. Will play differently there is nobody.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F> well to play there is nobody then will be. Will play occasionally from a hopelessness. Especially, if all  a genre guessed the ingenious decision.

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Re: We consider limitation of computer games

The industry in a haze - an amusing metaphor

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Interesting, imho, article 5 of harmful ideas in the game industry it is not absolutely exact in a topic subject, but nevertheless

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Re: We consider limitation of computer games

Hello, CEMb, you wrote: CEM> Interesting, imho, article CEM> 5 harmful ideas in game industry CEM> are not absolutely exact in a topic subject, but nevertheless to listen to classifications  - the last business. It is possible to tell more shortly: burn with the business, do and light others.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. And in addition everyone can express, why it are pleasant to it or computer games are not pleasant. Your video did not look and I will not look. And the industry was killed by budgets   and the general falling of the market. Now to make game with  a drawing the budget is necessary. Comparable with the budget of a good fiction film. And if you the producer of studio operating with such budgets, you do not want to do anything revolutionary. You will do that at you well turns out with minimum changes. From here the general despondency  . If you small studio you all the same do not have money for a drawing, but you nothing to lose. The intermediate variants it is not provided, on this place there is a death valley. Therefore now all   round long-playing  projects: Minecraft, Dwarf Fortress, Factorio, Kerbal Space Program, Don't Starve, Deponia. And as soon as any studio tries to get out in a niche more largely as at it there and then  a dip because to AAA it  it is noticeable , but look already with the claim. The exception during the last years was only one: Firewatch, but also that it was made by artists run away and  studios from that that did not allow to make it how they want.

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Re: We consider limitation of computer games

Hello, pestis, you wrote: P> And as soon as any studio tries to get out in a niche more largely as at it there and then  a dip because to AAA it  it is noticeable , but look already with the claim. Yes, even when you read responses and reviews of AAA-PROJECTS, everywhere: "the drawing of five years' prescription", "a plot boring", "does not hold out to...", and so on. In such situation to small offices somehow to be beaten out "in people" generally in any way. Only if somehow lnostju/partially to change a gameplay plane as it was, for example, with  - games incorporated an element of constant society.

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Re: We consider limitation of computer games

Hello, CEMb, you wrote: CEM> Yes, even when you read responses and reviews of AAA-PROJECTS, everywhere: "the drawing of five years' prescription"  can always rescue qualitative stylization.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: CEM>> Yes, even when you read responses and reviews of AAA-PROJECTS, everywhere: "the drawing of five years' prescription" F>  can always rescue qualitative stylization. The sensible designer is for this purpose necessary. Not, not the designer, and the art director. Easier so to take and make "fresh unusual suitable"  - I do not believe that turns out. Well one on hundred cases, can be.

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Re: We consider limitation of computer games

Hello, CEMb, you wrote: F>>  qualitative stylization can always rescue. CEM> the sensible designer is for this purpose necessary. Not, not the designer, and the art director. Easier so to take and make "fresh unusual suitable"  - I do not believe that turns out. Well one on hundred cases, can be. In 2 games do. To take any farm - everywhere the worked out style. Thus not the realistic.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F>>>  qualitative stylization can always rescue. CEM>> the sensible designer is for this purpose necessary. Not, not the designer, and the art director. Easier so to take and make "fresh unusual suitable"  - I do not believe that turns out. Well one on hundred cases, can be. F> in 2 games do. F> to take any farm - everywhere the worked out style. Thus not the realistic. That's it - worked out. I will tell in another way: expenditures of labor on the worked out style are comparable in sequence with expenditures of labor on the good/realistic drawing. I here is how tried to draw "in the style" - at me it does not turn out beautifully because I am not able. Because on any type of a drawing practical experience is necessary a lot of. Therefore, actually, all artists write at once, in what style they work. It does not turn out to take (generally)  and to ask it to draw good space . And on the contrary too!

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Re: We consider limitation of computer games

Hello, CEMb, you wrote: CEM> That's it - worked out. I will tell in another way: expenditures of labor on the worked out style are comparable in sequence with expenditures of labor on the good/realistic drawing. You confuse familiar  styles with  and its personal preferences. Style for game are basic forms. For example, objects: angular or roundish, drawn out or compressed and .. This all the mechanical moments. Something of type of the agreement on coding style. CEM> I here is how tried to draw "in the style" - at me it does not turn out beautifully because I am not able. Because on any type of a drawing practical experience is necessary a lot of. Therefore, actually, all artists write at once, in what style they work. It does not turn out to take (generally)  and to ask it to draw good space . And on the contrary too! The realistic drawing is not drawn for a long time any more. It  at least in the parts. The choice , of course, influences. But to stylize "realistic" sci-fi under animation it is possible not such huge efforts.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Hello, neFormal, you wrote: F>> Hello, velkin, you wrote: V>>> V>>> the drawing is not refined since 2010,  on 4, and it is better at once on 400K V>>>  in games often worse, than in Half-Life 2 2004 years V>>> bots are worse than in F.E.A.R. 2005 V>>> disgusting  water V>>> disgusting animation of characters V>>> is not present effects, weather, ugly shades and hair F>> the person whom all it spoke - the fool. V> and I think that just was not present, these are one of the most valid claims. I can speak about a private experience. Yes well! Unless before game tightened a drawing? The drawing is, of course, necessary, but not this main thing... I remember hung up in the first Half-Life (and it expansions). The drawing, of course, was the then good (on comparing with everything that I saw before), but after half of life any more in what similar desires to play are not present. The second  only the beginnings, and never began to continue. And all. Games became worse? Hardly, it is simple me does not interest any more. Or here the second heroes there was one of the most favourite (though the majority prefer the third, which to me at all very much). There very much attracted  (music, sounds, the characteristic pictures) well and game tasks. Whether there is there something especial, what now cannot make? I do not know. There is at me a judgement that the refined drawing somewhere actually something took away (well, it is clear that do not mean 3 shooters) - less places to imagination. The imagination often creates tightening atmosphere is better, than attempt qualitatively to draw it. But it is quite possible that put in experience - supersaturation. Already so much all played that all already so does not touch anything. Though here recently in Witcher 2 played with pleasure and Witcher 3 too anything. The second  it probably the unique toy,  really impressed me for many years. The third first too, but, unfortunately, from second half already all somehow  for by and large all same - developments is not enough, challenges the same, and the history is not especially interesting. That is I all the same tend to what not toys became worse, and there transited their novelty for us.

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Hello, Fantasist, you wrote: F> Yes well! Unless before game tightened a drawing? The drawing is, of course, necessary, but not this main thing... F> I remember hung up in the first Half-Life (and it expansions). The drawing, of course, was the then good (on comparing with everything that I saw before), but after half of life any more in what similar desires to play are not present. The second  only the beginnings, and never began to continue. And all. Games became worse? Hardly, it is simple me does not interest any more. F> or here the second heroes there was one of the most favourite (though the majority prefer the third, which to me at all very much). There very much attracted  (music, sounds, the characteristic pictures) well and game tasks. Whether there is there something especial, what now cannot make? I do not know. There is at me a judgement that the refined drawing somewhere actually something took away (well, it is clear that do not mean 3 shooters) - less places to imagination. The imagination often creates tightening atmosphere is better, than attempt qualitatively to draw it. A syndrome of a duckling. Well and yes:  the effect already is not present.

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Re: We consider limitation of computer games

Hello, Fantasist, you wrote: F> Yes well! Unless before game tightened a drawing? The drawing is, of course, necessary, but not this main thing... Before special possibility to do a drawing was not - iron did not pull. Therefore, you want or not, it is impossible to make the realistic drawing on 286th with 512 video storages. Now, when iron was tightened, and possibilities appeared - the spectator began to want to demand realness. F> or here the second heroes there was one of the most favourite (though the majority prefer the third, which to me at all very much). There very much attracted  (music, sounds, the characteristic pictures) well and game tasks. Whether there is there something especial, what now cannot make? Probably, really, a syndrome of a duckling. I played in the second much. I then had a disk with the second and the third, but I delivered only the second because thought that my computer of the third at all does not pull Then played the third, they too were pleasant to me, at them too the atmosphere. Then quitted 4, and it was my favourite game, because of more  the game mechanics. Then there were the fifth, too with the atmosphere. Now the seventh - and them I consider as the best game from a ruler of the third part (HMM4 all the same game another and on a gameplay is better). Even the sixth first 30 minutes unimaginably was pleasant to me!

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Hello, neFormal, you wrote: F> how many fps? On normal iron, I think, about zero. Whether F> will be in new ? Will not be. Because  to players did not rest. That is you will expend thousand man-hours of a command and processor kilowatt-hours, and pays attention only three and a half the judge, gray-haired and strict.

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Re: We consider limitation of computer games

Hello, CEMb, you wrote: CEM> Hello, Fantasist, you wrote: F>> Yes well! Unless before game tightened a drawing? The drawing is, of course, necessary, but not this main thing... CEM> Before special possibility to do a drawing was not - iron did not pull. Therefore, you want or not, it is impossible to make the realistic drawing on 286th with 512 video storages. Now, when iron was tightened, and possibilities appeared - the spectator began to want to demand realness. So it is clear, simple all the same, quality of game not  is defined by it. Already yes, without the normal drawing anybody will already not look, but not drawing progress does games more fascinatingly. That is that new games are interesting a problem of the stuck drawing. CEM> it is possible, valid, a syndrome of a duckling. CEM> I played in the second much. I then had a disk with the second and the third, but I delivered only the second because thought that my computer of the third at all does not pull Then played the third, they too were pleasant to me, at them too the atmosphere. Then quitted 4, and it was my favourite game, because of more  the game mechanics. Then there were the fifth, too with the atmosphere. Now the seventh - and them I consider as the best game from a ruler of the third part (HMM4 all the same game another and on a gameplay is better). Even the sixth first 30 minutes unimaginably was pleasant to me! Probably. In 4th and fifth I too played. In 5 it is a lot of - the companies on two times transited, at least - it was pleasant to me! But tightening  all the same (for me) is not present, though I and I consider its very worthy and well made. Or here the Civilization 5 on all parameters is the best previous. Too much it tortured. Though the first was the very first strategy to me got and at that time produced there is nothing not comparable impression. It was cut in it always when there was a possibility, and in breaks dreamed or considered it with friends (a pancake to me then years 10 was. But when there was the second, it unambiguously was better, than the first. All right, it  really personal perception and as it seems to me,  that years at 10-18 all was perceived more brightly  and is more considerable.