Hello, velkin, you wrote: F>> the person whom all it spoke - the fool. V> and I think that just was not present, these are one of the most valid claims. I can speak about a private experience. V> 1. The drawing really not became more qualitatively. Absolute nonsense and grand-dad's lamentations. Yes, 10-15 years ago the drawing grew faster. And now everything, iron stopped. , instead of fast growth. And nonsense that lighting which guzzles as not in itself strongly changed. Shades which guzzle, as not in itself were strongly refined. Increased and resolution. And iron at crybabies did not exchange, they want to play an old shit and to enjoy. V> that is even if also it is possible to use any new advanced giving higher level of realism it as a rule does not happen. And so all sit on PBR where it is more. V> 2. ? Yes is not present any person . Whether it is not become fashionable for developing, whether studios degrade. More or less it is possible to make on a limited number of materials. In remaining cases that was though somehow realistically, expenses for development will be too big. V> 4. Skriptovaja water? Yes. In Source turns to water, and in other games it is visible that it , instead of simulation of flows of liquids. Whether it can a physical engine, yes can. But normally a maximum use particle system, anybody especially not on such subject. And who will play game with 5fps and realistic water? And buy? And that can I will make. V> 5. Disgusting animation of characters? It does not remind me as hinted in reviews, but yes, . I do not speak to change animation for the controler which allows to control , that is already which is not present in one game though engines allow, take yes write a script. You at all do not understand, about what speak. Animation works at all so. V> 6. There are no effects, weather, ugly shades and hair. Here with variable success, somewhere is, somewhere is not present. And the claim in what, in that that it already should be a regular functional of any game, that is change of day and night, weather, a rain, snow, clouds, normal shades which digests NVidia 3D Vision 2. Or to take the same wind, a variable direction, turbulent flows. A problem that all it hold physical engines, and developers simply it not , and in " hey" projects. people with GGG-IRON buy. It will work for half of audience at the best. Therefore to fulfill a variable wind when it is possible bugs - a little strange.