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Topic: We consider limitation of computer games

Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. And in addition everyone can express, why it are pleasant to it or computer games are not pleasant. The analytics of stagnation of the game industry the Game industry ROLLED down?! The GAME INDUSTRY goes ON the BOTTOM Absence of progress in the game industry. The GAME INDUSTRY ROLLED down? The game industry PC GEJMING - DIES today!? 2017 TOP of 5 Minuses of the game industry in 2016 Why games became bad?  - the Modern games the SHIT?! Why games became worse? WHY GAMES ROLL down? New games bad? Why?

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. And in addition everyone can express, why it are pleasant to it or computer games are not pleasant. Everything that does for the sake of profit, gradually (or at once) degrades. Together with a consumer society. Consumption all becomes more stupid. There are two variants of development of the new goods. 1st - to refine production. 2nd - to lower the buyer. And then advertizing quite replaces new development and justifies the new price. And costs on orders more cheaply.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. Is not present, give the text. - to read differently faster, than to listen to three hours of any turbid "analysts".

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. And in addition everyone can express, why it are pleasant to it or computer games are not pleasant. People do not understand the main thing - economy. The quality lath every year raises. It beats out cheap studios from business. They either are closed, or pass in other genres (frequently worse). As to risk big  wants nobody, it is had that is had: need for speed 43 and call of duty 24. Fun adds poor quality of creators concerning complexity of the project. It and is clear: it was easier earlier. Through it transited Russian gay maidens. Now  reached fatter western vendors. I think, there is a variant to grow from simple toys in something big, but for this purpose it is necessary to save resources. And business . And very few people lives. Therefore, when someone finds working idea, it use, while holes does not go. As mass effect.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. And in addition everyone can express, why it are pleasant to it or computer games are not pleasant. The last years I play a little. For last years 5 up to the end transited two games - Diablo 3 (not especially it was pleasant) and quest Fran Bow created by two people (very much it was pleasant). Indi-toys from locomalito are pleasant. One year ago bought in  new the Dumas, till now never launched. Generally, " AAA-PROJECTS" personally are absolutely not interesting to me, if they die - there it and road.

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Re: We consider limitation of computer games

Hello, Qbit86, you wrote: V>> especially video format now the most popular. Someone already even forgot to read comments and started to look video without reading up to this line. Q> is not present, give the text. - to read differently faster, than to listen to three hours of any turbid "analysts". - a shit without soul - konsole-lackeys offend games of a pitch-boyars because on a pitch quality any more that - 3 do not let out, ! - the balance is not present - new sequels a shit. Differ from back issues only  and a few drawing - new sequels do not let out. Even with new  and a new drawing. -  a shit, there is no place to utilize new  -  a shit, on old  the new drawing does not plow - nobody wants to risk big . Offices optimize expenses - I do not want to buy game, because ! - new ideas are not present - new ideas are not clear - much  - to play there is nobody

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F> - konsole-lackeys offend a pitch-boyars because on a pitch quality any more that Of abysses mobile  all this triple-A-vomgla seems such ridiculous.

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Re: We consider limitation of computer games

Hello, Qbit86, you wrote: F>> - konsole-lackeys offend a pitch-boyars because on a pitch quality any more that Q> From abysses mobile  all this triple-A-vomgla seems such ridiculous. Appear on  really interesting games, same you will listen:3

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Re: We consider limitation of computer games

Hello, Qbit86, you wrote: Q> Is not present, give the text. - to read differently faster, than to listen to three hours of any turbid "analysts". To me all not to retell and I can muddle, but is fine: the drawing is not refined since 2010,  on 4, and it is better at once on 400K  in games often worse, than in Half-Life 2 2004 years bots are worse than in F.E.A.R. 2005 disgusting  water disgusting animation of characters is not present effects, weather, ugly shades and studio hair occupy young yellow-beaked  feminists let out ugly women and plots to business to spit on players, the main thing profit a quality lack is compensated by advertizing well if the budget sufficed on a drawing, remaining did not deliver the more widely audience, the to sell a poor-quality product pipeline games easier, milk the same franchizes besides also tear off them each other and as let out republishing republishing separate talk about low-standard  cut games on part DLC and sell bits  still all. .  most easier to dissolve under the preorder a quite good method with microtransactions the empty open world in which there is nothing to do and certainly consoles suck for a long time already though PS4.5 it yet so awfully as  a switch the virtual reality once again failed the bad transfer of games, it if it generally is more shortly all badly, , repugnant optimization greedy publishers with developers and as players who buy  Something I probably missed are guilty, well is fine, to whom is interesting looks at video. Yes, by the way, about  in games, like the advanced machine intelligence and the virtual interlocutor can forget. Sense to risk and something there to develop is not present, one game is capable to bring billions dollars, and to players and so descends.

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Re: We consider limitation of computer games

Hello, AlexRK, you wrote: ARK> For last years 5 up to the end transited two games - Diablo 3 (not especially it was pleasant) Diablo 3 on an extreme measure in one of these reviews too strongly cursed. ARK> one year ago bought in  new the Dumas, till now never launched. Somehow looked  where it  as could. Included most  a mode and transited it easily communicating with spectators. Such, principal error of those who plays thought new thoughts that they think that they play thoughts. The majority of people besides depends on level of the player, that is by and large in shooters the full bottom. What there to speak, I basically same. It is possible to extinguish, of course, in different shooters of bots on a hardcore, but them after all specially do feeble. Often they even take not ability, and number, or loss level. Because add complexities, and same a bot, it is controlled by the program taking the data directly from an engine, and everything, any player merges, and even all command.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> V> the drawing is not refined since 2010,  on 4, and it is better at once on 400K V>  in games often worse, than in Half-Life 2 2004 years V> bots are worse than in F.E.A.R. 2005 V> disgusting  water V> disgusting animation of characters V> is not present effects, weather, ugly shades and hair the person whom all it spoke - the fool. At first says that there is no drawing, then says that  from a drawing gives." Bought instead of one-nuclear  the eight-nuclear! Where the drawing in eight times is better?! 1 "I understand, what to users technical complexities, but what for are not clear then generally to them to listen? At them the magic world, let there are broken off. V> V> the bad transfer of games, it if it generally is on it complained nobody. The unique character who mentioned transfer, suggested to make it just worthless. The pier," so is more sincere ". And transfers now at level. Moreover, players for the full immersing already would like a good postscoring, instead of . It too shock on periods and the project budget.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F> and transfers now at level. Moreover, players for the full immersing already would like a good postscoring, instead of . It too shock on periods and the project budget. I try to play the original; but not so I understand, as regions in Stime there are arranged. Therefore after purchase Watch_Dogs 2 it appeared that there it is impossible to include English language. It was necessary to play Russian localization. Also what you think? It was pleasant to me! Perfectly adapted everyones  and a slang, and qualitatively sounded.

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Re: We consider limitation of computer games

I am an old fan of game World of Warcraft. Also it is very surprised by two things: 1. The general decline of a genre of MMORPG-games. In spite of the fact that, obviously, over the last 10 years the number of potential players in the world increased in times (if not) for the account of penetration of computers and the fast Internet in houses, number of players in MMORPG-games not that increased by orders, but also was reduced. Here I simply do not understand this phenomenon - that changed in the world? 2. Change of concept WoW. Here not absolutely general-purpose observation (though, can, and general-purpose, I am simple about it I do not know), but an essence that was appreciated by developers so-called  earlier. I.e. game awarded those who could play qualitatively. Thus time nestings could well unless to lift this  and to award you thus . Now game practically directly awards those players who simply play game by days. I.e. There it is possible continuously "" certain resources, permanently refining the character. As a result the person who plays 5-10 hours per week after operation simply hopelessly lags behind the person who plays 5-10 hours every day. Naturally last such it is not pleasant, it should or break the life and habits, giving to game of more time, or to reconcile that it now in game the second sort (even if he is able to play not worse), or simply to throw such game.

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Re: We consider limitation of computer games

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Re: We consider limitation of computer games

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Re: We consider limitation of computer games

Hello, vsb, you wrote: vsb> I am an old fan of game World of Warcraft. Also it is very surprised by two things: vsb> 1. The general decline of a genre of MMORPG-games. vsb> in spite of the fact that, obviously, over the last 10 years the number of potential players in the world increased in times (if not) for the account of penetration of computers and the fast Internet in houses, number of players in MMORPG-games not that increased by orders, but also was reduced. Here I simply do not understand this phenomenon - that changed in the world? The sentence increased in tens times, an amount , ready days to   -//, did not increase. All it bothered the majority already 10 years ago, and new concepts can be enumerated since then on fingers of one hand - EVE, DOTA, what there still? vsb> 2. Change of concept WoW. Here not absolutely general-purpose observation (though, can, and general-purpose, I am simple about it I do not know), but an essence that was appreciated by developers so-called  earlier. I.e. Game awarded those who could play qualitatively. Thus time nestings could well unless to lift this  and to award you thus . Now game practically directly awards those players who simply play game by days. I.e. there it is possible continuously "" certain resources, permanently refining the character. As a result the person who plays 5-10 hours per week after operation simply hopelessly lags behind the person who plays 5-10 hours every day. Naturally last such it is not pleasant, it should or break the life and habits, giving to game of more time, or to reconcile that it now in game the second sort (even if he is able to play not worse), or simply to throw such game. Without  is not present . You want  - go in , there it is possible to bend at once.

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Re: We consider limitation of computer games

Hello, noone, you wrote: N> the Sentence increased in tens times, an amount , ready days to   -//, did not increase. All it bothered the majority already 10 years ago, and new concepts can be enumerated since then on fingers of one hand - EVE, DOTA, what there still? Both of them have more than 10 years. The first hand-made articles a la a pillbox appeared to the third .

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Re: We consider limitation of computer games

Hello, vsb, you wrote: vsb> I am an old fan of game World of Warcraft. Also it is very surprised by two things: vsb> 1. The general decline of a genre of MMORPG-games. vsb> here I simply do not understand this phenomenon - that changed in the world? vsb> 2. Change of concept WoW. Now game practically directly awards those players who simply play game by days. 1) became much  so it is a lot of that on paid subscriptions players can not award at all game by attention. A competition, game mass, but in everyone you will not play, it is necessary to select. 2) money therefore they passed to artificial extension of process of game are necessary to projects, that is the player can pay to receive achievement faster. It all the same what to pay for to playing. Thus game consists in infinite  on infinitely reviving . 3) the Audience is selected by shooters in wrapper . They give all and at once to play against other player "to go on a siege" it is not necessary  some months in a mode 24/7, it is not necessary to pour in hundred thousand roubles. 4) publishers  in thirst of a profit spoiled idea. Sense to play mass online game when other players to you did not surrender. All through an official shop, it is impossible to sit down simply and . The ruler the second was terribly , but there there was a trade, players though somehow communicated with each other, glorked in commands. The subject could be transferred, thrown out on the earth. Now is not present, the subject is bought only in shop for real money, only for personal usage, moreover and costs on some thousand roubles for a thing, and them there not . 5) Still players in Russia in  permanently pin on the grandma. If soap  simply puts people a cancer, pay or you can not play normally game, let's recall ArcheAge and others. Already to approach Black Desert many on it hammered, spoke again heat up, but the success was. However the publisher sold  (dial-ups of early access) for some thousand piece, but access gave to these  after everything, through a floor of year, plus again  with a premium making are typical 2, that is full. In. After the such...  was Bless and it generally failed, as the reputation at  from the Russian publishers by common efforts fell not only below a plinth, and already is somewhere in an earth kernel.  considered here in this subject the Author: velkin Date: 08.05 12:44, especially new invent nothing. Even non-target on  with a shooter it about what. Therefore  also riveted Overwatch. Charles at Clara stole corals, and Clara at Charles stole a clarnet. Who riveted DOTA 2, and someone refined idea Team Fortress 2. Genre  in that type in which it exists not that dies, it was simple at people enough time to try similar games. Well and  normally does not think that it after itself leaves. Many already simply do not wait from  for anything good.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: F>> the person whom all it spoke - the fool. V> and I think that just was not present, these are one of the most valid claims. I can speak about a private experience. V> 1. The drawing really not became more qualitatively. Absolute nonsense and grand-dad's lamentations. Yes, 10-15 years ago the drawing grew faster. And now everything, iron stopped. , instead of fast growth. And nonsense that lighting which guzzles as not in itself strongly changed. Shades which guzzle, as not in itself were strongly refined. Increased  and resolution. And iron at crybabies did not exchange, they want to play an old shit and to enjoy. V> that is even if also it is possible to use any new advanced  giving higher level of realism it as a rule does not happen. And so all sit on PBR where it is more. V> 2. ? Yes is not present any person . Whether it is not become fashionable for developing, whether studios degrade. More or less  it is possible to make on a limited number of materials. In remaining cases that was though somehow realistically, expenses for development will be too big. V> 4. Skriptovaja water? Yes. In Source  turns to water, and in other games it is visible that it , instead of simulation of flows of liquids. Whether it can a physical engine, yes can. But normally a maximum use particle system, anybody especially not  on such subject. And who will play game with 5fps and realistic water? And buy? And that can I will make. V> 5. Disgusting animation of characters? It does not remind me  as hinted in reviews, but yes, . I do not speak to change animation for the controler which allows to control , that is already  which is not present in one game though engines allow, take yes write a script. You at all do not understand, about what speak. Animation works at all so. V> 6. There are no effects, weather, ugly shades and hair. Here with variable success, somewhere is, somewhere is not present. And the claim in what, in that that it already should be a regular functional of any game, that is change of day and night, weather, a rain, snow, clouds, normal shades which digests NVidia 3D Vision 2. Or to take the same wind, a variable direction, turbulent flows. A problem that all it hold physical engines, and developers simply it not , and in " hey" projects.  people with GGG-IRON buy. It will work for half of audience at the best. Therefore to fulfill a variable wind when it is possible  bugs - a little strange.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: F> Hello, noone, you wrote: N>> the Sentence increased in tens times, an amount , ready days to   -//, did not increase. All it bothered the majority already 10 years ago, and new concepts can be enumerated since then on fingers of one hand - EVE, DOTA, what there still? F> both of them have more than 10 years. The first hand-made articles a la a pillbox appeared to the third . And  not the first in the genre. An essence that at all riches of a choice -  is not present.  only rescue.

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Re: We consider limitation of computer games

Hello, neFormal, you wrote: V>> 1. The drawing really not became more qualitatively. F> absolute nonsense and grand-dad's lamentations. Certainly, this argument proves all. F> you at all do not understand, about what speak. Animation works at all so. Yes I understand nothing, never  did, about inverse kinematics never heard, PhysX, Bullet and Havok never used. Here already went unreasonable . Therefore profile sections are bent, there is no culture of dialogue. However at me it too especially is not present, so whose cow would low.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V>>> 1. The drawing really not became more qualitatively. F>> absolute nonsense and grand-dad's lamentations. V> it is finite, this argument proves all. If did not master to read further this phrase, of course, all will seem unreasoned. F>> you at all do not understand, about what speak. Animation works at all so. V> Yes I understand nothing, never  did, about inverse kinematics never heard, something seems to me, is never valid  did. Probably, even as this word you understand something the. Communications between " animation" and ragdoll' are not present generally any. V> PhysX, Bullet and Havok never used. Here under this list it is possible to state precisely that animation is inside unfamiliar. V> here already went unreasonable . Therefore profile sections are bent, there is no culture of dialogue. There is no knowledge at people with burning eyes. I suggest to study a question, to rivet pair of animations, to interpose into an engine etc.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> In the same original Half-Life 2 I did not play And than you justify it? V> it , instead of simulation of flows of liquids. Whether it can a physical engine, yes can. No, cannot. So, that it did not guzzle more than all remaining subsystems together taken. V> or to take the same wind, a variable direction, turbulent flows. A problem what all it hold physical engines That you understand under "hold"? In any synthetic demo where it is necessary to show only simulation of fluids with unlimited resources for the miscalculation, can, and hold.

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Re: We consider limitation of computer games

Hello, velkin, you wrote: V> Lacks at computer games huge set. Much would not like to play any more, probably someone thinks that already them outgrew, and someone simply would not like to consume garbage. Not to repeat I will result video reviews from different people, especially video format now the most popular. Reviews are sad from  which mow under . Pimply boys or did not play old games, or already played with a heap of patches. And I played - and occasionally the whole passage flied where far away because of a small bug, in comparison with which small jamming of the doggie in 4 - a trifle. Principal immemorial problems: 1. Hold players for morons. 2. Try to speculate on singularities of human mentality - almost all . And the most awful image - I hope that sooner or later regulation will be as alcoholic and  these companies the special tax.

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Re: We consider limitation of computer games

Hello, IncremenTop, you wrote: IT> 1. Hold players for morons. They pay, for them and is done. For example, in my last game project of the user could find a chat and write there a question about the button, and find this hugest button with the big inscription directly on center - could not. IT> 2. Try to speculate on singularities of human mentality - almost all . And the most awful image - I hope that sooner or later regulation will be as alcoholic and  these companies the special tax. ! Hey, the guy! You want in spot-check?