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Topic: Whether there is a future at VR?

Such business, I do not trust in VR. A problem that at people in half an hour or even earlier the head stablly starts to be ill and be turned. The vestibular mechanism gives failure. My judgement that for virtuality not sickly such habit which can be is necessary appears only at new generation if it since the childhood in the such plays. The only thing that while was invented from application - game machines. Not slots, and moving capsules with monitors inside. For example, tank or aviation simulators. There yes, there I still can present it. Because driving of all body can compensate discrepancies  with a reality. Where it can be still applicable? Or can eat examples how it perfectly works in any conditions?

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Re: Whether there is a future at VR?

Hello, neFormal, you wrote: F> Such business, I do not trust in VR. F> the Problem that at people in half an hour or even earlier the head stablly starts to be ill and be turned. The vestibular mechanism gives failure. It only after the first usage, and that not at all. F> My judgement that for virtuality not sickly such habit which can be is necessary appears only at new generation if it since the childhood in the such plays. "Not sickly habit" is not necessary any - take something cardboard-derivative and convince itself. F> where it can be still applicable? For example the virtual chat a-lja vTime, the virtual desktop with a pleasant background landscape instead of a heap of monitors, virtual CAD, review of panoramic 360*180 videos and a photo etc., etc.

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Re: Whether there is a future at VR?

Hello, Evgeny. Panasyuk, you wrote: F>> Such business, I do not trust in VR. F>> the Problem that at people in half an hour or even earlier the head stablly starts to be ill and be turned. The vestibular mechanism gives failure. EP> it only after the first usage, and that not at all. Did not meet while people at whom even after the fifth usage occulus rift problems with a head did not begin. F>> My judgement that for virtuality not sickly such habit which can be is necessary appears only at new generation if it since the childhood in the such plays. EP> "not sickly habit" is not necessary any - take something cardboard-derivative and convince itself. Did not try, I will look. F>> where it can be still applicable? EP> for example the virtual chat a-lja vTime, the virtual desktop with a pleasant background landscape instead of a heap of monitors, virtual CAD, review of panoramic 360*180 videos and a photo etc., etc. it not games. And a forum about them.

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Re: Whether there is a future at VR?

Hello, neFormal, you wrote: F> Such business, I do not trust in VR. It seems to me, all it ends, as well as with 3D TV sets. Certainly large corporations in it see the new market. I think still couple of years of the active advancement, and then all.

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Re: Whether there is a future at VR?

Hello, Alex_ex_123, you wrote: F>> Such business, I do not trust in VR. A __> it seems To me, all it ends, as well as with 3D TV sets. Certainly large corporations in it see the new market. I think still couple of years of the active advancement, and then all. If to take the wide market it seems to me, Evgenie of the rights, and there it is a lot of perspectives. At least training of the same surgery can be made. But here in toys I will agree that for couple of years of Mb suffices. If nobody shoots, it decays final. Surprisingly that  just small offices around arrange. Whether they do not understand something, whether I.

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Re: Whether there is a future at VR?

Hello, neFormal, you wrote: F> if to take the wide market it seems to me, Evgenie of the rights, and there it is a lot of perspectives. At least training of the same surgery can be made. These are piece hand-made articles for simulation/training with other-wordly cost. They were and earlier in the academic environment. And the mass market and  in game . Not clearly for what paid Tsukerberg and when it at least pays off. The whims at billionaires.

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Re: Whether there is a future at VR?

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Re: Whether there is a future at VR?

Hello, neFormal, you wrote: F>>> Where it can be still applicable? EP>> for example the virtual chat a-lja vTime, the virtual desktop with a pleasant background landscape instead of a heap of monitors, virtual CAD, review of panoramic 360*180 videos and a photo etc., etc. F> it not games. And a forum about them. So and with games what problems? Already even is pop  Playstation VR. In ancient the first Quake and that is interesting for playing with a helmet.

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Re: Whether there is a future at VR?

Hello, Alex_ex_123, you wrote: A __> By the way cameras and video 360 was even fast blew off than 3D TV sets. I think it simply inconveniently permanently to twist either a head or the mouse. The mouse really inconveniently, and in a helmet - quite to itself. And even  the image gives quite good immersing. For example if it would be desirable to embody any interior/landscape/architecture - a 360-panorama much that gives that. For example to take a view of a skyscraper it is necessary to tear a head upwards.

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Re: Whether there is a future at VR?

Hello, Evgeny. Panasyuk, you wrote: EP> So and with games what problems? Already even is pop  Playstation VR. The big loading on eyes and .

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Re: Whether there is a future at VR?

Hello, Evgeny. Panasyuk, you wrote: A __>> By the way cameras and video 360 was even fast blew off than 3D TV sets. I think it simply inconveniently permanently to twist either a head or the mouse. EP> the mouse really inconveniently, and in a helmet - quite to itself. And even  the image gives quite good immersing. EP> for example if it would be desirable to embody any interior/landscape/architecture - a 360-panorama much that gives that. For example to take a view of a skyscraper it is necessary to tear a head upwards. And what will be, when people play enough in it?

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Re: Whether there is a future at VR?

Hello, neFormal, you wrote: EP>> the Mouse really inconveniently, and in a helmet - quite to itself. And even  the image gives quite good immersing. EP>> for example if it would be desirable to embody any interior/landscape/architecture - a 360-panorama much that gives that. For example to take a view of a skyscraper it is necessary to tear a head upwards. F> and what will be, when people play enough in it? The same as with normal photos/videos when people play enough in them