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Topic: Game arguing "the Simulator of the European Truck 2"

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, velkin, you wrote: V> time of next absolutely objective and fair review Came. And that here to consider?

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, neFormal, you wrote: F> and that here to consider? Well, whether it is not enough. Some people at this forum have such judgement that with programmers to consider games much more interesting, than with conditional . And that this treasured dream came true there is no only a smallness, any special section with games. Here also we look how much generally games and their arguing are popular. It can be valid to consider especially and there is nothing. To take same Vedmak 3 or the City of Dances, than essentially it is better than the Simulator of the Truck from the point of view of arguing. Here personally I could consider Garrys's Mod and it would be possible even interesting. Besides it demands any qualification in , that is creation of scripts, cards, models. And someone directly declares that  after operation by the programmer to play creation of games somehow it would not be desirable at all. And the initial message too was about arguing of games from the point of view of game, instead of development. Thus some games all the same implement mechanics of creation. In a small level it is strategy, all the same the player solves what and how many structures to create, as them to arrange on the area, there is still a fuss with units. To take  or , in them push  which personally irritates me as is a primitive substitute of creation when it is possible to create really. It just as game simulators on musical instruments when instead of buying an electroguitar, the numeral piano, a midi-violin and so forth, to people give the chance to fulfill not connected pushings of keys any in any way to music. By the way the City of Dances works by similar principles, push upwards downwards to the left to the right and dance. And in kat-scenes of Deadly Fight 10 same nonsense with pushings both it . And it not including heaps of the actions even best. Further there are town-planning both house-building simulators and other . And why in strategy not to stick with a mouse most, and to program bots that they battled and won best of them. And too most concerns shooters, it is clear after all that not important what level of abilities at the person, the bot will play all the same better. And to real people does not help any car AIM because the computer processes the data for a frame of the client or a server tic. As a result bots play worse only because them specially worsen, because if it not to make, all these "cybersportsmen", so-called, because any they not sportsmen, and , and so they merge in the pure. Now as to the Truck Simulator, than game is worse for arguing if to compare about any another. Yes, in it cars do not blow up, and from the woman who thus conducts it the skirt does not fly opening . And here tell then, what we could consider on this specific game and about what we basically speak when we consider games?

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, velkin, you wrote: V> to Take same Vedmak 3 or the City of Dances, than essentially it is better than the Simulator of the Truck from the point of view of arguing. There though any message was. Somewhere questions about audience, somewhere about quality. There and then mediocre game where there are any modes. Oh, ! One more! V> it just as game simulators on musical instruments when instead of buying an electroguitar, the numeral piano, a midi-violin and so forth, to people give the chance to fulfill not connected pushings of keys any in any way to music. So to push the button is easier, than to master gamma and to try to make a tremolo. But even pushings very much even are connected to music, with a rhythm. And if to take a simulator of drum-type setting, there generally simply cheap electro-setting. The same sticks, the same actions. V> by the way the City of Dances works by similar principles, push upwards downwards to the left to the right and dance. It is necessary with just dance to cross, then will be abruptly. And from a computer it is more anything not to make especially. V> and why in strategy not to stick with a mouse most and to program bots that they battled and won best of them. And there is such discipline. For starcraft' saw. Well and a heap of small games with mechanics of programming of bots. V> as a result bots play worse only because them specially worsen, because if it not to make, all these "cybersportsmen", so-called, because any they not sportsmen, and , and so they merge in the pure. Yet  these bots. Always there are variants. V> and here tell then, what we could consider on this specific game and about what we basically speak when we consider games? Was specific on  it is possible to think of audience, its volumes; about competitors; about other similar simulators of type of a simulator of the bus; about splicing with a reality and optimization of logistical routes on real cards. It as to development.

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Re: Game arguing "the Simulator of the European Truck 2"

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, velkin, you wrote: V> I here looked one of these days , there one person told that plays a simulator of the cleaner. The trick is asked in what. A worth-while experiment which you will not find in real life. V> it is fine there drum-type, and a guitar, same a tin any (South park). And it is cheerful. There it is impossible  so that badly sounded. And here in real it is possible. Moreover, there only it also will be from the first shifted to the Left. V> and why simply not to set animation of movements in the list. And in what game?  it is necessary. V> if to think, a strategy card not such and the big, 800 meters quite should suffice if not to be engaged in a gigantomania. 800 meters of that and on what? V> Thus owners of game considered here only on one  3,549,064 persons. $66  against $106  for the third . And last still has a store on sales well, not that it would be possible to throw and do all the clone, but can eat sense about it to think. Nuance in that there audience already added. How much there  will get difficult. V> it is not clear, whether people play in such simulator from a hopelessness, whether really it is pleasant to them. And whether there are alternatives? V> besides personally my judgement that the simulator of the truck and other motor transport is a perspective subject. But the open world and who this "the open world" will be  is necessary? V> Plus in games elements of a simulator of construction with a training mode, that is I for a long time already am time to add for developing games. On an advance payment with 3 users with the price list for game of the order of $100 it is possible to be engaged

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Re: Game arguing "the Simulator of the European Truck 2"

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, velkin, you wrote: V> And at  four keys a primitive gameplay. There were such games, like earlier, "Well " to catch eggs and so forth. It turns out that passage during a computer era not especially and affected quality of games. And people that, evolved? Can master more keys? F>> 800 meters of that and on what? V> It I all about cards of game engine Source. Can count 32 with copecks of thousand inches. And I generally that was easier to consider I transport in 40 units on meter so though to variable scale of a grid corresponds. And will write from zero system for programming of bots too fatly for the normal player. Only for  there are no bots for strategy which could be taken and thrust to itself in the project. F>> nuance that there audience already added. How much there  will get difficult. V> as Gejb told, the piracy ceases to hinder, if you do qualitative games. It is just necessary to do already following generation of games then will be both sales, and success. And for this purpose it is necessary to find a perfect command. Only it is not connected in any way to audience of that game. F>> and whether there are alternatives? V> it is finite, is, but I will not consider all similar games. Therefore in some subgenres to be restricted to one it is far not the worst game easier. I do not remember any. Tell. F>> and who this "the open world" will be ? V> It is necessary to do  the worlds and to lose players to whom world research is interesting. Perfectly! V> it is a lot of games, a little capable to carry away players for a long time. Everyone can enumerate, aha, here this I will open and I will close, it surrendered to me for 100 dollars. And if the player in it is cut some months, already though something. I do not speak about years, it is too good to be truth. Here you already almost reached to DLC which abuse all . This prolongation of life of a product.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, neFormal, you wrote: F> and people that, evolved? Can master more keys? And whether it is necessary only  on buttons. With intelligence it bothers sooner or later the person. F> only for  there are no bots for strategy which could be taken and thrust to itself in the project. NextBot, only clear business it is necessary to generate at least a console command a navigation grid if this file is not present near to a card. Well, that is the card gm_construct.bsp, and after generation appears gm_construct.nav. F> I do not remember any. Tell. For example, a series of games Truckers. Instead of extremal trucks the same SPINTIRES and so on. I was simply restricted to the most popular. F> and to lose players to whom world research is interesting. Perfectly! There is nothing to research there, for this purpose it is necessary to change a gameplay. F> here you already almost reached to DLC which abuse all . F> this prolongation of life of a product. Because DLC it is the cut pieces of initial game more often. And at all cards, and the weapon, the armor or ability is simple. Who abused Vedmaka 3 for DLC? The Witcher 3: Wild Hunt - Blood and Wine Positive (3,859) Negative (40) At them small DLC and at all free. But it is full of studios which easier to cut game and to sell it on slices.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, velkin, you wrote: F>> and people that, evolved? Can master more keys? V> and whether it is necessary only  on buttons. With intelligence it bothers sooner or later the person. And people that, evolved to mass intelligence? And from ten and even hundred persons you will not live. F>> only for  there are no bots for strategy which could be taken and thrust to itself in the project. V> NextBot, only clear business it is necessary to generate at least a console command a navigation grid if this file is not present near to a card. Well, that is the card gm_construct.bsp, and after generation appears gm_construct.nav. A hogwash it. Navigation grids are in many engines. Behavior of bots here at anything, it is necessary to write it most. As in a simple example under the link it is specified. F>> I do not remember any. Tell. V> for example, a series of games Truckers. Instead of extremal trucks the same SPINTIRES and so on. I was simply restricted to the most popular. Truckers ended more 10 years ago. And spintires at all about that. F>> and to lose players to whom world research is interesting. Perfectly! V> there is nothing to research there, for this purpose it is necessary to change a gameplay. Do not make laugh, it is the fact which has been proved during researches of behavior of players. Yes it and so is well observable. F>> here you already almost reached to DLC which abuse all . F>> this prolongation of life of a product. V> because DLC it is the cut pieces of initial game more often. Here something did not note. V> at them small DLC and at all the free. But it is full of studios which easier to cut game and to sell it on slices. Give examples.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, neFormal, you wrote: V>> it is not clear, whether people play in such simulator from a hopelessness, whether really it is pleasant to them. F> and whether there are alternatives? American Truck Sim from the same office is. Like the schedule it is much better, but the world meanwhile less, add staff behind staff.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, neFormal, you wrote: F> $66  against $106  for the third . And last still has a store on sales such small difference? Game about which the first time I hear, and game about which all ears buzzed. And the difference is less than twice. At all I do not know, to rejoice or long. V> by the way people are ready to pay, but really qualitative product is necessary to them, and under the preorder often goes . So was not always V> Or merged optimization in Dishonored 2, and as a whole game . It is a lot of games, a little capable to carry away players for a long time. Everyone can enumerate, aha, here this I will open and I will close, it surrendered to me for 100 dollars. And if the player in it is cut some months, already though something. I do not speak about years, it is too good to be truth. This subjective judgement (though at me same), and other people can in another way concerns to  for 100 dollars. , it  game with a plot. Someone loves , the open world and travelings, and to someone is pleasant to walk for the pen on corridors, as in an interactive film. And here at me nothing the confirmed judgement that is more than second, though I belong to the first.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, CEMb, you wrote: F>> $66  against $106  for the third . And last still has a store on sales CEM> such small difference? Game about which the first time I hear, and game about which all ears buzzed. And the difference is less than twice. At all I do not know, to rejoice or long. Well, unique live alternative to Truckers also did not hear? Means, this genre not for you. This series under different names know very many.

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Re: Game arguing "the Simulator of the European Truck 2"

Hello, neFormal, you wrote: F> well, unique live alternative to Truckers also did not hear? F> means, this genre not for you. This series under different names know very many. That's just the point that about Truckers I heard (we with them (with developers) on one floor sat, I even saw, how they over the project work), but here about competitors -