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Topic: Game arguing "Pas Pair: the City of Dances"

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, velkin, you wrote: V> Here also there are questions, what it is done such popular? People. They like to be socialized, draw to themselves attention at least in game. V> as though you estimated it from the technical point of view, at least a gameplay? The set dresser cool, remaining on the fan. V> examples of game franchizes are now known, can be it is time to do a clone from this Chinese hand-made article? If who has any thoughts, express, do not hesitate. Full  with mechanics second life. In different graphic styles. The same habbo hotel. As a matter of fact it is visualization of chats. When text it seems a little, it is necessary for people with something of visually . Also it is desirable . Everything that happens in the schedule for a long time already met in the text: both dressing , and competitions, and the virtual intercourses.

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Re: Game arguing "Pas Pair: the City of Dances"

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, velkin, you wrote: v> If who has any thoughts, express, do not hesitate. It is that nasty game with which rotting of wonderful transmission "Icon of video games" began. Devil's   time for the channel also began in transmission about epic games to drive the slag. And in the beginning it was time in week, and each time this compare  a parapas In those days there were many good games at reviews on which it would be interesting to look, special charm to transmission gave the Bonus, Gamover and the Verb. And here you wait Sunday to look at transmission about games, and here... ... Excuse, a children's psychotrauma On a subject: yes a horse-radish with them, with money. Well even you will earn on it terrible heaps of money. But really it is interesting to do it? In idea:" Now we routine earn a great lot of money, and then we will do freely all the most interesting "- I do not trust. PS: too it would be desirable to be engaged in games while in any way, from time to time I write everyones console (command line) test . About a subject of a forum with games: https://www.kamrad.ru/PPS: yes, it is good if a forum (both that and this) revived

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, CEMb, you wrote: CEM> On a subject: yes a horse-radish with them, with money. Well even you will earn on it terrible heaps of money. But really it is interesting to do it? CEM> in idea: "now we routine earn a great lot of money, and then we will do freely all the most interesting" - I do not trust. This a great lot of money leaves on coke and whores. And projects do such which are on sale.  any basically is not present, generally.  at soap of any original project, it is factory of clones.

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Re: Game arguing "Pas Pair: the City of Dances"

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, neFormal, you wrote: CEM>> On a subject: yes a horse-radish with them, with money. Well even you will earn on it terrible heaps of money. But really it is interesting to do it? CEM>> in idea: "now we routine earn a great lot of money, and then we will do freely all the most interesting" - I do not trust. F> this a great lot of money leaves on coke and whores. And projects do such which are on sale. F>  any basically is not present, generally.  at soap of any original project, it is factory of clones. Not, I not about that. Here the author writes: That is game is claimed, makes commercial success. Here also there are questions, what it is done such popular? As though you estimated it from the technical point of view, at least a gameplay? Examples of game franchizes are now known, can be it is time to do a clone from this Chinese hand-made article? If who has any thoughts, express, do not hesitate." Makes commercial success "," can it is time do a clone "- I to it. Whether that costs  in it for the sake of money? A question existential, but nevertheless?

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, neFormal, you wrote: F>  only rather recently began to be used in mechanics: give . And here a gameplay yet do not change. F> and in the majority of games they generally give nothing. These are what  give ? In sense how they get to game? If it can be bought for money without playing - then a disbalance ( online). I all game achievements if they not a gameplay part, translated in .  can give , as for example in the second Starcraft everyones new  units (with the same parameters) emblems, dances, avatars and other.

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, CEMb, you wrote: CEM> "makes commercial success", "can it is time do a clone" - I to it. Whether that costs  in it for the sake of money? A question existential, but nevertheless? And where you will take audience? With soap all is clear: advertizing in mail, ,  and .. And to the any passer-by where all it to take? It is possible in  to try, but there there are problems with 3. They just now start to be resolved. It is possible in , but there too 3 will be weak (too a wide spacing on gland at users), but as a whole it is possible to try. Truth, there with free audience is worse.

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, CEMb, you wrote: CEM> It is what  give ? In sense how they get to game? For example, a coloring. The same camouflage, as in tanks. In metal war online generally a lot of what  was on a coloring. They at all were not a camouflage. CEM> if it can be bought for money without playing - then a disbalance ( online). For a long time any more do not sell directly for real. But for many game currency very much even sell. I.e. you can "strum" to yourself it.

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, CEMb, you wrote: CEM> PS: too it would be desirable to be engaged in games while in any way, from time to time I write everyones console (command line) test . It know as, you try to build houses in any else  the second. Or a city any town-planning simulator, like , presently . And then in many years you find out that Hammer Editor ten years' prescription tears any simulator of constructions, moreover and it is simple as a valenok. And too most with intelligence, models and other. In considered game just sell any dresses. If to think, people would began to buy them if it was . Whether the dress is necessary, or is necessary not only, or it is even not so much, how many itself to show and at others to look. Business after all is not simple in money, time people is ready to pay, means it interesting. It would be uninteresting they hammered. And to someone already and at all anything it is uninteresting. CEM> It is that nasty game with which rotting of wonderful transmission "Icon of video games" began. Devil's   time for the channel also began in transmission about epic games to drive the slag. By the way just recently looked video  where considered that TV came recently on  and is very successful. Only began and at once millions subscribers. Someone needed some years, someone for these saved up some years less for two orders. And here week another and time, huge audience. Now the same  and other . The network knows to whom inherings too can advertize that it takes in head, that is to thrust the left advertizing records in a news line.

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Re: Game arguing "Pas Pair: the City of Dances"

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, neFormal, you wrote: CEM>> It is what  give ? In sense how they get to game? F> for example, a coloring. The same camouflage, as in tanks. F> in metal war online generally a lot of what  was on a coloring. They at all were not a camouflage. ,  - same it is meant, not saved temporal improvings of parameters? CEM>> if it can be bought for money without playing - then a disbalance ( online). F> for a long time any more do not sell directly for real. But for many game currency very much even sell. F> i.e. you can "strum" to yourself it. And the game currency can be bought for real? Where as? I in it-line/mmo do not play

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, neFormal, you wrote: CEM>> "makes commercial success", "can it is time do a clone" - I to it. Whether that costs  in it for the sake of money? A question existential, but nevertheless? F> and where you will take audience? F> with soap all is clear: advertizing in mail, ,  and .. And to the any passer-by where all it to take? Here, besides, where to take audience, even if to make a decent "interesting" clone? F> it is possible in  to try, but there there are problems with 3. They just now start to be resolved. F> it is possible in , but there too 3 will be weak (too a wide spacing on gland at users), but as a whole it is possible to try. Truth, there with free audience is worse. At all I do not know, likely it is possible on any playgrounds, type , , ? In  I generally a zero.

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Re: Game arguing "Pas Pair: the City of Dances"

Hello, CEMb, you wrote: CEM> Hmm,  - same is meant, not saved temporal improvings of parameters? The improving of parameters which is not saved in the character. As from . The camouflage is same clothes. F>> i.e. you can "strum" to yourself it. CEM> and game currency it is possible to buy for real? Where as? I in it-line/mmo do not play yes, game it is possible to buy for real in game shop. I.e. the person can get to itself some advantage earlier, without spending a lot of time. Historically premium-content sale changed so: - sale for roubles/dollars/etk; - sale for intragame a premium-currency. It was impossible to strum it, but it was possible to receive under some actions or quests ( the user). Also she allows to control more floppy course and does not frighten people in the big digits of real money; - sale for game currency, but for very big money. Basically, it arose, but to tanks nobody could force to play people well much and was uniformly.