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Topic: System with casual communications

For a long time wanted to consider it (speech about with ++ therefore control of storage too is considered) is roughly telling a dial-up of agents, agents the user can control, including do operations in which result one agent refers to another as a result absolutely casual graph can be formed up to presence of links most on itself, indirect links, etc. to track down, forbid similar things and difficult and it is impossible therefore not a variant in too this to create easily and to save simply, but when load, here begins , if the user subtilized not a tree, and the graph very possibly that at loading creation of one object demands itself but already created as such ? I have worthless ideas: - To make all on messages, nodes directly against each other do not refer generally - to try to implement type asynchronous lajf-sajkl so , type to alter all operations  communications on asynchronous and mark a central node which there will be all  and to postpone setting  when  and  about it   it is accessible (I would try but I can not work in mind all - whether all problems dare thus? And alteration occupies a lot of time) - still  I do not remember.... How it is necessary? The environment -  so,  to release storage

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Re: System with casual communications

Hello, Barbar1an, you wrote: B> (speech about with ++ therefore control of storage too is considered) B> absolutely casual graph as a result can be formed up to presence of links most on itself, indirect links, etc. B> to track down, forbid similar things and difficult and it is impossible therefore not variant B> in too this to create easily and to save simply but when you load, B>  if the user subtilized not a tree, and the graph very possibly that at loading creation of one object demands itself but already created B> as such  here begins? To load in two passes - at first to load all objects, and then to load all communications? To store sequence of creation of objects and communications, and to load in the same sequence?

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Re: System with casual communications

Hello, Barbar1an, you wrote: B> in too this to create easily and to save simply but when you load, B> here begins  if the user subtilized not a tree, and the graph very possibly that at loading creation of one object demands itself but already created And in what a problem, standard  and  is easy with it consult.