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Topic: Nemerle + Unity

Whether it is possible to write games on Unity using Nemerle? How much it is convenient, if know Nemerle?

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Re: Nemerle + Unity

Hello, pira, you wrote: whether P> It is possible to write games on Unity using Nemerle? It is impossible. No, truth. Even if it seems that, theoretically, nothing should it hinder. P> how much it is convenient, if know Nemerle? Inconveniently. On Unity it is inconvenient to write even on C# (and on new versions of language and at all it is impossible). They feed year breakfasts that just about add support.NET Standard. In the beginning of next year, probably, add. And  half a year after it still will be  and to brake, especially on AOT-platforms. Whenever possible try to avoid Unity.

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Re: Nemerle + Unity

Hello, Qbit86, you wrote: Q> it is inconvenient. On Unity it is inconvenient to write even on C# Q> Whenever possible try to avoid Unity. I ask not for the sake of dispute, but it is exceptional for the sake of satisfaction of curiosity. It is necessary to avoid Unity in favor of what? Under what was specific to write an engine on what was specific language more conveniently, than on C# in Unity? (Other criteria on which it is necessary to avoid Unity Would be resulted, questions would not arise, therefore it is interesting in a convenience section).

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Re: Nemerle + Unity

Hello, meadow_meal, you wrote: Q>> Whenever possible try to avoid Unity. _> it is necessary to avoid Unity in favor of what? Everything: creation of sites, blokchejn-services, compilers, mobile and  applications, etc. _> Under what was specific to write an engine on what was specific language more conveniently, than on C# in Unity? That so spread in the nature does not exist. I rest hopes on Xenko, but at them, alas, was not present success stories.