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Topic: What graphic library advise?

Whether prompt, dear colleagues, you would advise what graphic library to me under MFC? In particular, you would advise what 3D-graphic library to me under MFC?

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Re: What graphic library advise?

Hello, RussianFellow, you wrote: whether RF> prompt, dear colleagues, you would advise what graphic library to me under MFC? RF> In particular, you would advise what 3D-graphic library to me under MFC? 3D is not "in particular", and absolutely another. If 3D it is not necessary, GDI + If it is necessary, OpenGL. And generally on the task depends. For any tasks it is better and for 2D schedules OpenGL to use. But if experience is not present and 3D it is not necessary, and the result is necessary yesterday be not put while in OpenGL.

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Re: What graphic library advise?

Hello, Amygdala, you wrote: I see. And library DirectX for what approaches?

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Re: What graphic library advise?

Hello, RussianFellow, you wrote: RF> And library DirectX for what approaches? For what it is necessary to you? The schedule to draw? Then GDI +.

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Re: What graphic library advise?

Hello, RussianFellow, you wrote: whether RF> prompt, dear colleagues, you would advise what graphic library to me under MFC? RF> In particular, you would advise what 3D-graphic library to me under MFC? Why MFC?

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Re: What graphic library advise?

Hello, kov_serg, you wrote: _> Why MFC? I develop application on a Visual Studio 2012, using library MFC.

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Re: What graphic library advise?

Hello, RussianFellow, you wrote: RF> Hello, kov_serg, you wrote: _>> Why MFC? RF> I develop application on a Visual Studio 2012, using library MFC.  - here a question "Why MFC?" Has been incorrectly delivered and, naturally, I am not truly understood reformulated a primary question so: Why, using MFC, there was a question on additional graphic libraries when in your projects the role of columns-libraries fulfills MFC? P.S. Application of a Visual Studio 2012 in itself DOES NOT ANCHOR a C ++ the developer to MFC. It is possible with given studio to apply the same Qt P.P.S. The In itself 2012 studio not so successful, is faster a transitive product. I all the same would advise to pass to 2015 (from reasons that 2017 can be still dampish).

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Re: What graphic library advise?

Hello, AlexGin, you wrote: AG> Why, using MFC, there was a question on additional graphic libraries when in your projects the role of columns-libraries fulfills MFC? So it, like, so scanty, what even  is not present? Or I confuse?

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Re: What graphic library advise?

Hello, Amygdala, you wrote: A> Hello, AlexGin, you wrote: AG>> Why, using MFC, there was a question on additional graphic libraries when in your projects the role of columns-libraries fulfills MFC? A> So it, like, so scanty, what even  is not present? Or I confuse? Yes, in MFC - is not present . But after all the given library formed as an easy jacket over WinAPI. If something is necessary more serious on the given subject - take GDI + Here an example: https://www.codeproject.com/Articles/16 … -C-Drawing P.S. In the given example application of class CTGraphics both in projects on MFC, and on WinAPI just is meant.

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Re: What graphic library advise?

Hello, AlexGin, you wrote: Yes I in course. It is necessary to tell this HARDWARE. Simply "graphic"  without  in 2018 - language is not turned to name "graphic". Though on the task depends, certainly.

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Re: What graphic library advise?

Hello, RussianFellow, you wrote: RF> I develop application on a Visual Studio 2012, using library MFC. Judging by your questions. You should hammer on MFC and to use that-nibut more cheloveko -  for example U ++

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Re: What graphic library advise?

Hello, Amygdala, you wrote: A> If 3D it is not necessary, GDI + And why GDI, instead of Qt?

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Re: What graphic library advise?

Hello, Pzz, you wrote: Pzz> And why GDI, instead of Qt? Because the person asked "with MFC". To use a graphic part from Qt, and all remaining of MFC - , a perversion on the fan