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Topic: [] Procorfs FPS in Starcraft2

Now viewed yesterday's  in which I the limit of long loafs disassembled zilo-arhonami. Paid attention to schedules of FPS/frejmtajma/loading CPU and GPU. In most  fixed short dips FPS more low 60. In the core till 57-59. It in any way is not felt on a gameplay, all the same not . But on schedules it is visible. Outputs curious. Resolution 2560*1440, drawing adjustments the most maximum of the possible. Loading GPU did not reach even 40 %, dangling at level of 28-34 % Thus that: - in the main menu and that is more than 50 % happens - a mode "window". Guzzles more resources GPU, but the instant switching on a desktop and is reverse. 1080ti it is strongly superfluous for SC2." For eyes "suffices normal 1070. Loading CPU about 20-23 %. BUT as soon as loading CPU reaches 25 % - there and then there is a pass of frames. 25 % on an eight-continuous stone mean that engine SC2 is able only in 2 main of a flow. Also it be no point in , but brake on frequency . Frequency of my stone 4.5 Ghz. All that more low on frequency -  will be stronger. : At rewinding  loading CPU especially does not change, and remains at the same level of ~20 %. I.e.  even rewinding do not accelerate.

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> 25 % on an eight-continuous stone mean that engine SC2 is able only in 2 main of a flow. Also it be no point in , but brake on frequency . Frequency of my stone 4.5 Ghz. All that more low on frequency -  will be stronger. Windows not the seventh, I hope? And that there still is necessary for switching-on TurboCore/TurboBoost pens something in the register to register. And these technologies very much affect productivity of games which use half or less than available kernels.

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> Windows not the seventh, I hope? And that there still is necessary for switching-on TurboCore/TurboBoost pens something in the register to register. And these technologies very much affect productivity of games which use half or less than available kernels. 2016 Datacenter. In all tests results it is better than in W10. The power savings are ungeared, a profile of productivity the maximum. Storage is dispersed to 3000 with selection . Speed of storage of 42gb-second the Processor in a sink, in EFI  pressure for minimum heating of kernels.  4.2-> 4.5 it is included on all 4 kernels (in a sink  only one).

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> Also it be no point in , but brake on frequency . For game in SC2 - is not present.

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> 2016 Datacenter. A pancake. It even is not known on what kernel of OS. More shortly. It is necessary to launch any , occupying one kernel, and then in the manager of tasks in section Performace - whether> CPU to look not used kernels or the one-nuclear task are parked is spread on everything, occupying on slightly time from everyone. If are not parked, it is possible to increase productivity. P.S. But I do not think that "the optimization" which is comprehending only Windows 7, productivity which has lowered it and not present in Windows XP and  and as in Windows 8 and , will be present in Datacenter 2016.

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> Hello, IID, you wrote: IID>> 2016 Datacenter. M> the Pancake. It even is not known on what kernel of OS. 10.0.14393.2312 M> is shorter. It is necessary to launch any , occupying one kernel, and then in the manager of tasks in section Performace - whether> CPU to look not used kernels or the one-nuclear task are parked is spread on everything, occupying on slightly time from everyone. If are not parked, it is possible to increase productivity. It is spread M> P.S. But I do not think that "the optimization" which is comprehending only Windows 7, productivity which has lowered it and not present in Windows XP and  and as in Windows 8 and , will be present in Datacenter 2016. Fixes everyone a spectrum-meldaun to me too are not terrible They "silently" on server OS are not put.

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: M>> is shorter. It is necessary to launch any , occupying one kernel, and then in the manager of tasks in section Performace - whether> CPU to look not used kernels or the one-nuclear task are parked is spread on everything, occupying on slightly time from everyone. If are not parked, it is possible to increase productivity. IID> it is spread Then it is possible to try to make, as in this article. Validly both for Intel and for AMD. An essence that technologies Turbo Core / Turbo Boost turn on only when it is involved less half of kernels. And for this purpose the system needs to be forbidden a mode of the uniform load distribution on kernels for "the uniform heating of kernels" (Microsofts decided that so is better for the user; for games - it is not better). Then the parking of not used kernels turnes on. Here it is not assured only that adjustments of a supply from article are in Datacenter 2016.

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> it is valid both for Intel and for AMD. An essence that technologies Turbo Core / Turbo Boost turn on only when it is involved less half of kernels. At me  turnes on always, and on all kernels. There is such option in EFI, though and contradicting the Intel specification. : Even if it would be not so - all the same SC  only one kernel (2 flows). At 7700K it is less half of kernels

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> At me  turnes on always, and on all kernels. There is such option in EFI, though and contradicting the Intel specification. Cool! IID> : even if it would be not so - all the same SC  only one kernel (2 flows). At 7700K it is less half of kernels If not to contradict Intel specifications on Windows 7 Boost does not turn on without shamanism, even if loading only on 1-2 flows

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Re: [] Procorfs FPS in Starcraft2

With WoW the same. There is a main flow in which everything becomes almost, there is a second flow in which, I so understand, carried out everything that could, any flow of the driver (I so understood it is connected with DirectX) and one more flow is small forces. Well and a heap auxiliary, percents not eating. In general the first flow always guzzles most, remaining it is less. And the first in the active fight easily rests against 100 % of a kernel,  FPS. Thus that at me the processor not such old and nearby 4 GHz holds. To a campaign a unique method to squeeze out stable 60 FPS it  processors with 5GHz.

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Re: [] Procorfs FPS in Starcraft2

Hello, vsb, you wrote: vsb> to the Campaign a unique method to squeeze out stable 60 FPS it  processors with 5GHz. My processor even autoacceleration in EFI easily takes 4.8 GHz, without mad pressure. 5Ghz does not take in any way. At tuning manually it has not enough 1.4 VCore, and above I do not want to put. But it all the same not the decision At first,  1-3 fps in RTS it is not swept absolutely. There is it very rarely. Superfluous heating of that is not necessary. Would be 10 + frames - probably it would be confused. Secondly, at  44 with the full limits - loading grows repeatedly, there and 7Ghz will be a little.

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Re: [] Procorfs FPS in Starcraft2

Hello, Tyomchik, you wrote: Those> Resolution any ancient at you. Optimal under today's iron. I not only in SC2 play. And in 4 on  any card does not take out the majority of the modern games. There will be procorfs more low 60. SLI/CF not panacea. For example  in CF work disgustingly, often even in times worse, than on-single. Under the recent test - from 6 games normally earned 1, and it is mediocre 1 more. Remaining up to  states and 20fps in FHD. So do not run ahead of a steam locomotive.

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> SLI/CF not panacea. For example  in CF work disgustingly, often even in times worse, than on-single. Under the recent test - from 6 games normally earned 1, and it is mediocre 1 more. Remaining up to  states and 20fps in FHD. It because CF - , as well as all from AMD. SLI works much better and on much  an amount of games.

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Re: [] Procorfs FPS in Starcraft2

Hello, koandrew, you wrote: K> It because CF - , as well as all from AMD. SLI works much better and on much  an amount of games. Only at AMD there is technology Dual Graphics it Hybrid Crossfire. Dual Graphics (earlier Hybrid CrossFireX) - unique ability APU of ruler Fusion of A-series Llano it is considerable (at least in the theory) to increase overall performance of a video subsystem when integrated GPU works together with the connected discrete videocard, adding it. Even more surprising is ability Llano to work with GPU which faster or more slowly than its own integrated video kernel - for correct operation Dual Graphics does not demand identical GPU and thus it does not harm to faster GPU, if its productivity more low as happens in CrossFire. Actually, it balances accessible hardware support for  productivity (for example if discrete GPU twice faster built in, the driver takes one frame from APU on each two frames from the discrete card). At me on  such . Fire generally. But the driver not * not at once for it quitted.

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> At me on  such . Fire generally. But the driver not * not at once for it quitted. Well and  it is necessary? All the same 1060/70 will be more abruptly, and without any perversions...

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> Now viewed yesterday's  in which I the limit of long loafs disassembled zilo-arhonami. How it was possible to you? Whether it led out that? Or you simply flies interrupted also long loafs became garbage?

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Re: [] Procorfs FPS in Starcraft2

Hello, T4r4sB, you wrote: TB> As it was possible to you? Whether it led out that? Or you simply flies interrupted also long loafs became garbage? Well generally  it  to Their long loafs  effectively kills flies. Besides I was strongly ahead on  since built them continuously in 2  under .  did from . At first  it is possible , while  . Secondly it is the cheapest on gas a variant (though also most expensive as a whole), namely against gas you rest with such limit. On "delivery" on minerals -   with feet. That the earth took down.

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> Only at AMD there is technology Dual Graphics it Hybrid Crossfire. M> M> when integrated GPU works together with the connected discrete videocard, adding it. M> at me on  such . Fire generally. But the driver not * not at once for it quitted. Integrated GPU - the uttermost garbage in comparison with  discrete . The increase so pity that at all does not cost attentions. Besides, the difference between   and   differently is more than this . I.e. even in the theory, at the full addition of productivity, it has no sense. To take a green top easier. And in practice, I am assured, all will be where worse. From simple "does not work" to "instead of acceleration - brakes", as in a case with CF two Vega.

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Re: [] Procorfs FPS in Starcraft2

Hello, koandrew, you wrote: K> Hello, Maniacal, you wrote: M>> At me on  such . Fire generally. But the driver not * not at once for it quitted. K> well and  it is necessary? All the same 1060/70 will be more abruptly, and without any perversions... Simply saving in the ratio the price/productivity of 15-20 %

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> Hello, Maniacal, you wrote: M>> Only at AMD there is technology Dual Graphics it Hybrid Crossfire. IID> Besides, the difference between   and   differently is more than this . IID> I.e. even in the theory, at the full addition of productivity, it has no sense. To take a green top easier. A question in the price. Budgetary , took to year in 2012-2013 for 21000. Games of those years delays fps> =60 (if not on ultra), silent practically. Such on productivity, but drawing out the same FPS on one discrete, without application APU, cost then 25-26 thousand

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Re: [] Procorfs FPS in Starcraft2

Hello, Maniacal, you wrote: M> the Question in the price. Budgetary , took to year in 2012-2013 for 21000. Games of those years delays fps> =60 (if not on ultra), silent practically. Such on productivity, but drawing out the same FPS on one discrete, without application APU, cost then 25-26 thousand Model  and apu ? Percents, frames,  too are interesting.

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Re: [] Procorfs FPS in Starcraft2

Hello, IID, you wrote: IID> Model  and apu ? Percents, frames,  too are interesting. Percents:  AMD A10-4600M (2.3GHz on-default, 3.2Ghz in a mode turbo) APU: Radeon HD 7660G : Radeon HD 7670M 2Gb (128 bit GDDR5, ), storage 8Gb DDR3 1600MHz. Chip APU and  coincide, as far as I know, but in  storage faster. The first tests showed a total failure. Only months through 8 to  quitted normal the driver, allowing to involve Hybrid CrossFireX. Well and I specially  selected not FullHD, and HD-Ready (1366x768). On 15.6"it is senseless, only games will brake.